![](/static/253f0d9b/assets/icons/icon-96x96.png)
![](https://lemmy.ca/pictrs/image/7b0211f0-7266-4e13-9d26-8c3e6126af62.png)
No. Majority of all games are not bound by licensing. You should still be able to buy these games in years to come.
No. Majority of all games are not bound by licensing. You should still be able to buy these games in years to come.
I mean people who is not even an audience for now, like children. Or those who is still not born. Or people in Russia.
It’s cool but it won’t help people who’ve yet to discover the game for one reason or another.
I use the one from portableapps because I can’t stand going into appdata every time I need to change something.
Both of those mean you have to own a physical thing. Store services are basically backups for cases when you stop owning a physical thing for a while.
Even if you buy them on gog you don’t own them. Download and keep - sure, but you could do that with many games on steam too (also you could download torrent versions which wouldn’t be different from buying on gog). The point is about actually keeping these copies alive, properly updated and working, for which these services exist.
So, I think owning a disc is also risky, that means your copy can degrade. Owning games in this context have lost its meaning for me.
Good for you I guess. Though it doesn’t invalidate what I’ve said, and I’d have repeated it all again even if I knew you’ve paid for just one product.
And that’s the main point of their business model - imposing artificial limits instead of caring about your experience. Don’t fall for it, don’t give them your money. The faster epic dies as a platform, the faster gaming industry will see improvements.
That’s not the point. If you ask me I’d rather pirate a game like this vs paying for it on a crappy platform. And in case it can’t be pirated I’d play something else. Though it’s also possible to emulate these games I guess.
Cause I would have preferred to buy it on Steam so all my things are in one place.
Maybe shouldn’t have bothered with epic in the first place?
Did you know that using VPN is against Steam’s terms of service?
Yes, that’s correct.
It’s almost 20 mb.
This case is not about pirating yourself but about a tool for creating more pirate copies, which will make it more convenient for end users, whether they will pay for it or not.
The issue you mentioned will likely not hit pirates negatively. As someone mentioned it’s not unique to this Nintendo console, so it’s the result of them not learning.
Wow you are biased. Piracy is a service problem. Therefore platforms with more service issues become targets for more advanced and rampant piracy. Nintendo basically deserved it. Not an honest people’s problem that it takes going that far to make the platform act as user friendly as they expected it to by default in the first place.
That “Require all keys to be user provided, along with firmware” didn’t really help did it.
Probably an electron app.
Did you know that almost every other marketplace out there (except that fucked up one) has the same 30% revenue split?
The whole debacle over it is artificial. It won’t change much if it looked better to people who complain now. It won’t remove Valve’s ability to provide the best service.
It seems you think some of that is valve’s fault.
The folks who only know JavaScript and refuse to learn more deserve to be blamed for electron’s (and similar) continued existence, and therefore for excessive resource usage.