

This happened with Shadow of War, they claimed the microtransactions did not affect the game design, but when they removed the microtransactions, they streamlined the end-game to have far less grind.


This happened with Shadow of War, they claimed the microtransactions did not affect the game design, but when they removed the microtransactions, they streamlined the end-game to have far less grind.


“Sorry that username is already taken“
I know I’m late to the party but I have recently been obsessed with this same topic. GURPS Fantasy does cover this topic as well and, similar to WFRP, splits settlements into isolates, villages, market villages, towns, and cities.
In general tough I look at it from the angle of “where does the food come from?” Which, depending on if the mode of transport consumes the food too (e.g. grain and draft animals), may only be a few days travel from the city; unless there are rivers etc. that can help move goods further easier.
I’ll learn to make my own.