Done with /s

Why so many pedantic idiots? Context lost?

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Joined 2 years ago
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Cake day: February 13th, 2024

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  • I’ve never gotten a Linux system running with the expectation that it will work 100%.

    I only expect an OS to do what it was designed to do. I was so happy when steam went full crazy on proton, all of my flat library works like a dream, only 30 or so games, my VR library is over 100.

    100% I do know of (and was well aware before my move) the limitations, I used linux in early 00. The way flat games are today I see VR being similar in 5 - 10 yrs (we are a small community overall and even smaller on linux). We WILL get there because the “real gurus” will take us there, I has faith and patience. Until then, M$ can harvest my streams and VR gameplay (I have stripped all apps, files, and flat games from my windows install and I only play for 2hrs at a time 5-7 times a week)


  • Yes, we can play “some” VR games on linux (vive(my headset), index, quest, and pico all have compatibility) but it is not yet at the point flat games are. I’m still trying to get more than the meta ported games to play with proper feeling(even they are a little lacking), the other games almost all have issues with frame rate, making it extremely tiring and headache inducing, then there are the mods that do not have linux native mod installers/launchers (satisfactory modders made theirs work well, install game through steam, run smm, install mods, boom done) where you need to install steam a second time with the game inside it as well. It is coming along and I am here for it, but until VR is up to speed I cannot let go of that crap os, all I can do is play all the games that work well in linux and the rest on a content stripped windows (I’ve removed all apps and files not required for VR/streaming)

    STRONG SUGGESTION FOR VR USERS ON STEAM: Get WLX overlay to be able to interact with your desktop since steam likes to close the desktop overlay when the desktop is interacted with














  • That is my (combined) M$ trackball. There are 2 boards in my trackball, 1 for buttons and 1 for the ball, First one the ball board stopped working, the second the button board stopped working, I opened em up, unplugged the top board from the bottom board, put the 2 working parts together and it is still going strong 26 yrs later, even the wheel and buttons only click once


  • wow, almost as old as my (combined) Microsoft trackball, that is about 26 yrs old. Where yours has a bald spot from your finget, my trackball has lost ALL texture, so smooth a slightly sweaty hand slides easily. I have no idea how many hours it has been (ab)used for, I was unemployed when I got it and spent most of the day on IRC and playing games, good times. Haven’t found a decent replacement yet, I think my time is running out



  • I get that it won’t be turnkey like in Windows

    actually, for my vive, the setup was EASIER than on windows as steam does all the heavy lifting and I didn’t need to install the vive software, and didn’t have to pair my controllers, room setup is simple same as windows.

    Just so we are clear, you are able to play Steam PCVR games and use the SteamVR environments

    I only do pcvr, and the steam overlay works for LOOKING at your desktop (sadly can’t interact with desktop through steam, it just closes, but there is an easy to install app that is kind of like Desktop+ that gives desktop control with a double press of a button on your controller) or using the steam launcher. I stopped using their environments (I had the basic and some Dr Who ones, some star wars ones like the cantina and millennium falcon) on my older pc cause the environment was adversely affecting performance(don’t think it was shutting off completely, I now simply use the empty space on the round grid with mountains in the distance and bring up my steam menu from the controller.

    I just use ‘Virtual Desktop’ for streaming 100% of my PCVR content to a Quest 3 wirelessly

    I never used VD and the people I know that do are only on windows.

    I assume handling the controllers and telemetry is all software for Steam and not needing obscure system calls or api’s that will have driver complications?

    I wish I had an answer for this one. Can quest use the steam backend like vive/index? if so should be good. I know vive and valve worked together on the software so are compatible that way. Like I said above wrt controllers they just worked with no pairing, both my index controllers and vive wands (I did a quick test for someone who was having issues with vive wands “stuck on the floor while in their hand”

    Just make sure you use the steam installer from the steam site, not the flat pack or snap or whatever, they don’t have the correct screen lease thing (whatever it is called) and I used Kubuntu simply because when I started my journey KDE was the preferred DE, I personally prefer Gnome but VR dammit, and wayland was the better choice for VR x11 maybe better now for VR but wayland is the future from what I read.


  • I have put over 9k hours of play time since i got my vive in 2018. usually play for about 2h at a stretch 7 times a week. VR has destroyed my ability to play flat games, I just can’t put more than a half hour into them these days. Usually load a game, look at the main menu, may start the game then in a few mins, turn it off.

    I play mil sim, zombie shooter, vr mods of flat games I have enjoyed in the past like raft and The Forest.

    When I first started there was a time i couldn’t play long but after a month 2h was no issue except for tiredness.