• 658 Posts
  • 461 Comments
Joined 3 years ago
cake
Cake day: June 30th, 2023

help-circle
  • When I read the article, I think he’s being disingenuous with his arguments here between the tools and DLSS 5 generative AI bullshit.

    I mean, the efforts you have to go to extract AI from line completion stuff and from generative stuff is very challenging.

    Now I think most of us who code can say that auto-complete or GIMP providing a smoothing feature is very much different than having generative AI spit out a whole game for you or producing music for you or producing yassified images for you and he’s trying to lump everything into just AI. These are two completely different use cases and a lot of us are very much against the generative AI and he’s trying to apply a false equivalency here against a simple predictive model like auto-complete. Also, not using the generative AI is not that challenging, I think that’s absolute bullshit.

    I don’t think AI is powerful enough yet to trust it to produce the assets for the final quality of the game. But Rob, it will be. Yeah, it will be in less time than we can possibly imagine. Within a year, I predict that there will be AI so intimately bound to middleware like Unity and Unreal that it will be very hard for us to extract it. So at the moment we’ve got this ridiculous state where other industries, like the advertising industry, are embracing AI; it’s the savior. Whereas the games industry is trying to push it away."

    and there we go, now the mask is off and that’s why he was generalizing AI, he’s saying that generative AI is inevitable and we should embrace it without a fight for human creativity, that’s his main argument, not that we can’t get away from AI in our tools. And maybe he’s right since our corporate overlords will always see human creativity as a cost account and will always embrace a technology that gets rid of a human that can only work 15 hours a day unlike that generative AI.

    And that bolded line, do you think that the advertising industry has been saved by AI? Me, I don’t think so, when I see a AI generated ad, I find it all very not appealing at all, not that I like any advertisement nowadays, and I don’t think he’s correct on with a that assumption at all and here’s my citation to help me back up my assertion that Peter is wrong.

    Honestly his whole interview is basically him, someone famously being high level manager type and not being very involved technically, is advocating for generative AI and that doesn’t sit right with me at all.













  • For me the coffin was made when the acquisition was made because even at the time, people were already seeing these types of acquisitions by EA, like Westwood and see what and how the games developed changed pretty drastically and one of the many reasons why it was voted the worst company in the world by the consumerist in 2012, and damn isn’t that a blast from the hyper fast internet past. The enshitification by being bought by EA was long in the making if you were looking.

    Like you said, purchase of the studio was in 2007, DA:O was released shortly afterwards but development happened years before the acquisition and then you had the big ol’ WTF was DA:2 that was rushed out the door and such a huge departure from the original and even then I figured it was because EA leadership was responsible for that crap being made and later was confirmed that yup, that was the case. Right there that was another big indicator that the old Bioware was slowly changing and dying at least to me when I played that junk and really cemented to me at least that the slow agonizing entification of the company had begun. As a fan of their original CRPG’s, I knew that I’d never see that again.

    Same for Mass Effect, the development was started before the acquisition and they both enjoyed the culture of independence and taking time to develop and subsequent release you could see the little things that made things feel just a bit cheaper, just a bit off. Don’t get me wrong, I still enjoyed the ever loving crap out of Mass Effect 1 - 3 even with the “not my final entification form” that was 3 and its stupid executive leadership driven galactic power system that required multiplayer to not be a shittier single player experience.

    When the founders left, that was just the final nail for that coffin and subsequent games being produced kinda proved that out that the magic had been fading and corporate entification was rooted.

    That’s why I and probably others say that the acquisition was the beginning of the end.


























  • I’m still very cautiously optimistic about even this use of AI. For me it’s about the loss of understanding the techniques and underlying process of this type of work and any work honestly. These types of advancements affect so much more than just games and it’s like you said, both interesting and impossibly scary at the same time.

    The Daily podcast just the other day had a very good interview interview with a mathematician about AI and the recent advancements of it potentially solved one of the Millennium Prize Problems that echoes your sentiments in their field.