I don’t think that would help, I quite like our relative location.
I don’t think that would help, I quite like our relative location.
pc has already had this with Xbox game bar and the perf impact isnt really noticable. if I recall correctly modern gpus have some dedicated chips for video rendering that are otherwise idle. I would assume there is some hit to vram that could hurt if you’re limited on it, but for most people it should be fine.
There was the original quake/quake world team fortress, ported reasonably accurately to halflife as TFC officially
Unofficially pretty much every game that was moddable at the time had some variant of fortress. unreal fortress, quake 3 fortress, enemy territory fortress(basically q3f but made free by porting to a free game)… and even when halflife2 came out that trend continued and the community made Fortress’s Forever.
All of those games feel very much the same, some with slight additions, but all clearly the same ‘DNA’.
And then there’s TF2 which released with a last minute decision to remove both grenades and the class specific utility grenade. And RNG crits. And then over time they even added ways you could majorly change how each character played as cosmetic only hats were replaced with things like turning the demonan into a melee knight…
I’m not saying all of this to still be rehashing complaints about TF2 in 2024… but just to add some context when I say that TF2 was a huge departure from the DNA of Team Forteess, and it’s totally okay for TF3 to change things up yet again.
Many TF2 diehards will consider it disrespectful and complain, just as I made these same complaints when TF2 released. But it will be okay. TF3 would get its own audience and get a new generation loving it the way you love TF2 and I loved TF
not OP but I’d love something like this for a few reasons.
Sometimes I’m debugging really complicated things and it gets hard to keep track of the info I’ve captured and what I’ve learned, and sometimes you want to recheck some earlier assumption or you learn something new and want to look through older data captured to see if it aligns with newer understandings
Or it’s a long standing thing and need to step away and come back and refresh your memory of the current understanding. And especially when others might also be working on the same problem and you want to collaborate better.
Though I am SRE and thinking of debugging issues in overall systems spanning multiple codebases, hosts, and networks. not just specific bugs in a single codebase like I think OP is doing. So I’m also curious if any tool would actually fit both use cases or if being perfect for one would make it not useful for the other.
before steam had the built in library categorization I used a third party tool that created categories automatically based on tags
which is to say I have way too many useless categories now and need to wipe them all and start over 🙁
…any tips on getting in? I tried checking the store page to see if any friends have it and none of mine do 🙁