Only if the publisher has taken steps to stop individuals from preserving them through more traditional means.
Only if the publisher has taken steps to stop individuals from preserving them through more traditional means.
It seems weird to target those consoles. They are wildly different.
Video games have a very different production flow to film. The same people editing dialog recording are also doing other sound work. The people cleaning mocap also do hand animation. It’s not like film where you hit a brick wall for 90% of your crew if your filming isn’t on schedule.
Things in the short term are done recording and aren’t impacted. Things in the long term can move the resources to other tasks. If a strike goes for six months or a year, they will start seeing issues.
Windows has OpenRA, which is a modern open-source engine that runs Dune II, C&C, and RA. It also has WIP support for TibSun and RA2, though they can’t distribute the content for those as easily.
This is what I’ve found too. Tutorials help to learn tools and some basic techniques, but actual learning requires doing. That’s easy if you have something you want to do, but incredibly difficult if you don’t.
Dolphin is the main GC/Wii emulator. It works great on a modern-ish computer, but you can’t really run it on GC-era hardware.
Exactly. If you implement DRM that will make the software unusable if it can’t phone home, you should be legally required to have a plan in place for when your servers shut down.
MMO servers get a bit more complicated since they often rely on third-party components that aren’t releasable.