Who’d have thought not actually owning the games you purchase was a bad idea?
Who’d have thought not actually owning the games you purchase was a bad idea?
Maybe AI will boost open source development more than commercial development since open source devs don’t have the privacy concerns.
Heck, just go back 20k years and you’ll see gobs of history we know nothing about.
Guyana killing it.
Probably not, but I think it must be inflation adjusted.
With 15 filler episodes.
In an interview, Douglas Adams said after lengthy consideration John Cleese picked 42 as the least interesting number.
I’m not arguing none of this matters.
This is what I’m arguing: if Valve had control of the gaming industry, which it doesn’t yet but might later, it would matter so little that we’d need no public policy to address it. Anyone who isn’t in the industry needn’t concern themselves about it.
I don’t like Valve. I don’t like the non-ownership model of game distribution.
Users aren’t captured at all, since none of them need to purchase video games. Game developers may be captured by Valve, but game developers aren’t producing anything of importance.
I’m for legal restrictions on industry practice that are predatory towards the users, but there’s no need to protect the industry itself from control by Valve, since nothing important is being controlled.
Valve also can’t control the gaming industry if they don’t control the OS gamers use. They may be trying to control the OS, but they haven’t done it yet. Until then, they can’t prevent users from installing games outside of Steam. If Developers are locked in to Steam, it’s because users buy games in Steam and refuse to buy games outside of Steam. The users behave this way because Steam provides lots of value to them.
If Steam starts to abuse users instead of serving them, there’s nothing stopping them from purchasing games some other way.
It matters if people are captive consumers of the product. It does not matter if they can simply stop using the product with no ill consequences.
The same goes for movies, TV, music. You can simply stop buying these commercially with no ill effect.
Valve isn’t dominating an essential industry. They could control 100% of the game market and it would make no difference to anything important.
What’s the meaning of a fractional “Degree of Kevin Bacon”?
Merge. One of the values of a VCS is to preserve history in detail, and merge is the only method that does that. Also, it’s easy to foul a remote branch with the other methods if someone has already pushed changes to branch 1.
Good article, but I’d guess the reality is more like 25-50x as much work as non-technical people assume, and a good interface takes about 5x the work of everything else.
They don’t merely underestimate the non-interface work, they greatly underestimate the interface work as well.
What’s a stream of packages?
“git merge” is for more than merging with the base branch.
I like php. I can get stuff done in it.
There are two types of programmers, those who write buggy code and those who never do anything.
Ancient Art of War. Really old RTS where food, morale and exhaustion are all-important. You’d think it’d be a micro-management nightmare but it plays smoothly. Unfortunately not multiplayer and never remade or even imitated, for some reason.
When you own the game you have the choice whether to back up the game and whether to keep a computer that can run it.