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Cake day: July 28th, 2023

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  • You know, as long as their management structure stays relatively similar to what it is, I think I’d be more fine with them being the big evil, compared to basically anyone else.

    Edit: and also as long as they stay a private company, that would also be a big concern, but I guess that’s maybe the same as saying their management structure stays the same


  • For an example of bad competition, just look at streaming sites. We went from everything being on Netflix to everything being divided among dozens of shitty platforms, each of which costs more, and the prices keep going up, especially if you don’t want ads. Nothing was improved for the consumer when Netflix lost its defacto monopoly. Which isn’t to say that Netflix is great, only that the competition for marketshare has only made things worse for the consumer.

    Not to sound like a ancap idiot or whatever, but I’d imagine that has to do with the fact that streaming services don’t actually compete with one another. Exclusivity deals mean they don’t actually compete in terms of user experience, features, ease of use, higher video or audio quality than their competition, improved bitrate, whatever. Instead, they just compete based on who can snap up what IPs for the cheapest, which is just a game of whoever has the most money, whoever can outbid their competitors. Then, you’re not going to netflix or hulu or disney+ because of the features of the platform, you’re going to them because they have some IP that the other platforms just straight up don’t, and if you want to watch both IPs you gotta pay for both. So, it’s not really competition, in the conventional sense.


  • The idea is less that someone makes a competitor and then they actually compete. The idea is that a competitor service is able to lock away one or several big titles, like, say, overwatch, league, fortnite, or whatever else, behind exterior launchers that are maybe more free to do data harvesting. Then, that competitor theoretically eats away more and more of the largest market share, and tries to drive those users from just using their platform for a single game, to maybe using multiple games, maybe with something like a games pass or with free weekend deals or whatever. Once they have that market share, they can give developers better margins, since they’ll be selling customer data at a profit and steam won’t be, maybe with some sort of exclusivity contract baked in, purposely undercutting steam. Then, steam’s been put on the back foot, and the rest is just kind of what has happened to streaming services.

    It’s a market, markets trend towards short term gains strategies over long term gains strategies because having faster short term gains means you can more easily crush your competition. It’s like age of empires 2, the first couple minutes of the game is the part that matters the most. That being said, steam has been around for quite some time, and has a good amount of brand loyalty and goodwill built up, and that doesn’t seem to be slowing down anytime soon as they keep one-upping their competition with actual improvements to their platform, like family sharing, screencasting, big picture mode, increased controller support and reassigning, and a full standalone version of linux, that basically all their competitors seem incapable of. So maybe steam has enough of a headstart that, even with a long term gains strategy, even with a, basically, non-evil mentality, they can stay afloat. Who can say.



  • daltotron@lemmy.worldtoFediverse@lemmy.world...
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    5 months ago

    All of em, really. I don’t see much of a reason why the vast majority of platforms wouldn’t benefit from it, except for maybe an argument around it allowing the creation of larger and larger echo chambers, but that’s probably fine as long as it’s managed to only be to a certain degree.