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That’s actually a great pitch.
That’s actually a great pitch.
Sounds interesting. The FF are characters that I really like in concept, but if you ask me my favorite stories I can’t think of one’s outside my head. We’ll see what they do with them.
Agree 100%
I agree with that. Looking through, I find understanding the basic rules to be kind of a burden. It took me a while to realize that “Operations” is the rules section.
I think it makes sense to show players the character sheet early, because that’s the nexus through which they really experience the game. I like the demo scene towards the beginning, but I think a quickstart guide to explain basic rules to the players very, VERY clearly is usually a good idea.
Still, I’m continuously impressed at how well this adapts Star Trek to an RPG. I was initially skeptical that an RPG could take all the nonsense we see in decades of different shows and create a cohesive basis for all of it, but this is really impressive. I’d have to play to see if the rules feel balanced and natural, but at a glance, they make far more sense than plenty of other RPGs I’ve seen. I think this looks like a really fun game.
I spent a while reading through this, and I gotta say that this is a really good RPG book. It’s very thorough, it’s well written for suggesting ways to play, it’s attractively formatted. This is a cool book.
Oh wow, thanks for the heads up!
I’m excited to check this out.
I feel similarly, but I’m not that upset.
It’s not really reasonable to expect something to remain constantly great over and over.
Chances must be taken. Some stuff won’t work. I think marvel films in the future will excite me, and I’m not that upset in the present when they don’t.
Black panther 2 was pretty good, btw, and I’m hoping that Iron Heart might be the pivot we need.
A young, non-rich version of Iron Man sounds like a great recipe for getting back to basics.
Thanks. I hope you get some use from it!
Ultimately, I really hope this just clicks with some people. I feel like there is a huge well of potential here, and if some better game developer took this idea and ran with it, I’d be thrilled just to have these ideas seeing larger audiences. I really think this is a fantastically fun setting to play in.
The game’s core manual is on Itch (https://fully-automated-rpg.itch.io/fully-automated-solarpunk-rpg). I haven’t uploaded the playable adventures yet, though they’re available on our website, where you can download them for free without an account.
I’ll add them to itch eventually.
Also, we just released the third adventure of the four-part starter campaign: https://slrpnk.net/post/10660226
I’ll cross post it here, but I need to wait until Wednesday to keep it under 1 per week.
Can you give any examples, either good or bad?
To add to this, I’ve been using GIMP on and off for a decade and I’ve never given any thought to the name. It’s all capitalized. I didn’t think it was a backronym, I thought it was just an acronym.
I’ve used this in professional settings (I used to work in academic molecular bio), and I was very evangelical about it. Especially because we’re not doing high-level artistic work, we just sometimes need something for processing microscope images or making graphics for scientific publications.
I’d say to any and everyone, “You know, you don’t have to pay an annual subscription fee for Photoshop: there’s this free, open-source program called GIMP that does most of what you need and you don’t have to pay a thing! Want me to install it for you?”
I didn’t even think to be embarrassed about the name, and no one ever seemed to care in conversation. As others have said, the bigger impediments are people’s attachment to commercial software and interface challenges. This is just an absolutely silly complaint to make.
That’s totally fair. I think the main system provides a heavy dose of what people associate with DnD, which is rolling dice, adding them to something and shouting out a number and then it’s either big (yay!) or small (oh no!) without having to think about it any more than that. But we understand the subjectivity, and really tried to make the content as portable between game systems as we could.
I’m still curious to hear others try out combat. I know it’s a wild claim, but I think our combat systems is genuinely kind of next-level. I know that sounds totally braggadocios to say, but I really think there’s something there.
Listen, all I can say is that one of us doesn’t know how to use the internet. Which one? Impossible to know. It’s a mystery.
On an unrelated note, since you pointed this out I’ve edited this post to include a link. Unrelated, though.
Oh wow: 350 items?? I’ve never seen a bubble that big!
Thanks for sharing.
No, I’m not familiar with this bundle, but I’m going to go looking for it now! Also, that’s a great cause.
If you find a link, drop it here!
This is a great article.
I second this.
The problem is that investors are no longer tolerant of ‘We made money, here is some money you get for doing nothing’.
They demand ‘We made more money than last year! And not only did they money go up, it went up more than the last time it went up! And next year, we expect it to go up again, and go up faster than it went up this year! And go up more and faster each year until our product is the primary commodity of all people, at which point we’ll create new life and make that our emerging market.’
Nothing is enough for these people.
The answer is disappointingly pedestrian, I think: it’s where the clicks are. What’s he supposed to do? Post it on Vimeo and ask people to support him on Patreon?
No conspiracy needed. Lemon doesn’t have anywhere else to go.
This is awesome!
I know it’s natural that your eye can’t help but pick up defects, but overall it looks great, and each project looks a bit better.
That’s great. I wish all this stuff was more accessible to watch.