minus-square__dev@lemmy.worldtoRetroGaming@lemmy.world•How hard could it be?linkfedilinkEnglisharrow-up12·15 days agoThat’s no less true than games written in C, or otherwise with few dependencies. Doom is way more portable than RCT precisely because it’s written in C instead of assembly. linkfedilink
That’s no less true than games written in C, or otherwise with few dependencies. Doom is way more portable than RCT precisely because it’s written in C instead of assembly.