Fins Up
But also, 100% the right call. I hope he retires, these hits to his head are just awful to watch. CTE scares the crap out of me
My name is Matt. I enjoy helping people with technology related issues. I also like adorable animals.
Je suis seul car il ne veut pas apprendre Excel
Et je meurs car il ne veut pas apprendre Excel
Comme les marins, qui fument des cigarettes sur le canal, ah.
Mais Excel ne sera pas appris aujourd
Fins Up
But also, 100% the right call. I hope he retires, these hits to his head are just awful to watch. CTE scares the crap out of me
Wow. Going to take 15 years to finalize this (assuming it gets appealed).
Very cool. Love the old photos that were found
And that Nike one looks fairly official. Curious to know the backstory on it.
Vanilla - Mooshrooms
The red cow with the bonus of the mushrooms is pretty neat. Plus I just like the red cows.
Modded - Penguins (Twilight Forest, maybe 1.6.2 era?)
Super cute, and I loved building igloos for them. Ice was always an underutilized building block for me and mainly utility.
Red Panda!
That’s a good take - and I do hope they continue to treat Siege the way they have been in the past.
That’s fair, I left that very open ended.
I didn’t mean it in a “This is bad, I think they need a sequel” way. I more meant it in a “This is Ubisoft and committing to 10 years on anything seems impossible” way.
I definitely like the Siege development team, they consistently have pretty solid updates and balancing choices to address issues in the game.
Last year they also said they’re committed to another 10 years of updates for the game - which is absolutely wild imo.
I still really enjoy the game, but another 10 years of updates…
That’s really interesting that you get multiple mobs spawning right after one person leaves. Have you tried a new world (at least temporarily) and see if the error persists across worlds?
You could also try copying the realm locally to play on a PC and test if mobs spawn - you’d need to have all 3 players connect to the local IP however.
Also, perhaps the game rule was updated? No idea how that would work as I believe game rules are server based and not per user… but you can try fixing it with:
/gamerule domobspawning true
The last idea I have is that perhaps you fought the end dragon last weekend? There is a forced chuck load/persistent area in the end once it’s been loaded for the first time.
There are a few Jira/Bug reports over the past year or so with users experiencing similar issues - however, none seem to have a solution. Not sure if that means that it fixed it for the user after an update or not.
How many farms (Chicken/Cow/Etc.) Do you have? Bedrock has pretty strict mob caps (200) so there’s a chance that it is related.
Here is a link that details the mob spawn rules: https://gist.github.com/yonta/ce7c7e17a78777655cc5d61f60092216
I might test having some of the friendly mobs killed off while all 3 are logged in and see if it works.
Is this Vanilla Minecraft or are there mods? I remember a mod “NEI” doing this long time ago and you could stop the item cycling by pressing “Shift”.
Alternatively (if it is NEI/JEI) I believe you can hover over an item with your mouse - wood logs in your case - and hit “u” , which will show you the items that can be crafted. Then just shift click the plus sign for planks. Another tip is to click “r” instead and it’ll display the recipes that use the item
If it isn’t NEI/JEI doing it, I unfortunately do not have any suggestions.
Besides the advanced Copilot, Hudson Valley is rumored to introduce AI-powered wallpapers
Ah yes, very important that my wallpaper is “AI-powered”
I believe they spawn in villages, but OP should be able to get enough iron from their mob farm to build one eventually.
The Cauldron has a chance to fill up with rainwater
Already an odd choice to fire him, but this I found particularly funny.
Another great point later on is that firing the HC doesn’t change the team composition at all. Same issues on the defense / offense will persist.
Really curious if anything was happening behind the scenes…