• 0 Posts
  • 12 Comments
Joined 1 year ago
cake
Cake day: June 12th, 2023

help-circle
  • Soooo… Interstellar was wrong with all the shaking of the camera?

    All for the cinematography :) I will say that there’s a small caveat in really extreme situations like close to a black hole. Spacetime gets so warped there that your head and your feet take very divergent paths through spacetime, enough to stretch you out and even break you apart at the atomic level. You’d definitely notice that…

    In case of accelerating ship, I wonder what would happen in local frame once you hit/get really close to c. You’d get decelerated out of nowhere? Just as if you hit something?

    Oh boy, special relativity is another fun one. So here’s the thing: there’s no “universal speed” that you’re moving so you’re never any closer to c no longer how long you accelerate for. To accelerate is to change your reference frame and there are no special reference frames.

    Which is to say that any physical test you could run inside your ship will give you the same result, always. Accelerate for 13 billion years at any rate and check the the how fast light moves within your ship, the answer is always c.

    This is where the name relativity comes in. You have to think in terms of relative speed. Your speed relative to earth will indeed advance closer and closer to c but never reach it. There’s a bunch of really wild and crazy implications behind this.

    Like that acceleration doesn’t change the relative speeds of things uniformly. Keep accelerating at 1 meter per second per second and every second Earth’s relative speed changes by less than 1m/s. And look up relativity of simultaneity, another consequence of special relativity. It’s fascinating stuff.


  • One mind-altering fact that I love is that there’s no “acceleration due to gravity,” once you’re in free fall, until you hit the ground. Hop in a space ship with no windows and fly off straight in some direction. Turn off the engines and watch an accelerometer. It’ll never read anything until you run into something.

    You could fly past a planet, a massive star, even a black hole. Your path through space could be full of curves and loops but you’ll never feel it. It’s popular to think of those things as like crazy high G turns but they’re not. You’re just flying in a straight line through space time.

    On the flip side, say someone knocks you out and puts you on that ship. You wake up and instead of being weightless, you can walk around the ship like normal on earth. Are you on earth or is the ship in space accelerating at a constant rate? Again, there’s no way to tell. They are, physically, the same.











  • Which one is important is going to depend on the context for sure.

    If it’s an open source library, they probably won’t care about 1.

    If you’re working on internal software used by other developers within the company, management probably really does care about 1 because it’s going to impact their timelines.

    If you’re working on a proprietary user-facing API, then even if it doesn’t cost your company anything management might still care because it could piss off valuable customers.

    I think that, for what ever decision OP is trying to make, looking at that context is more important than quibbling over what exactly constitutes a “breaking change.”