

A DCCU hit? Can it be true?
A DCCU hit? Can it be true?
Mario, Zelda, and now Donkey Kong?
If they do more, I’d imagine it’d be one or more of these, roughly in order from most to least likely:
A few that are less likely to ever be movies, I’d say:
And of course there’s stuff like Ice Climbers, but I’d be really surprised if something like that got a movie.
The above, of course, doesn’t count all kinds of potential spinoffs like Mariokart, Dr. Mario, Wario, or Yoshi getting their own movie.
Oh, and of course Pokemon has gotten tons of movies already. Of course there are going to be more of those.
Finally: Nintendo, do Star Tropics, you cowards.
So put an SQLite database on a Luks-encrypted partition or a Luks-encrypted filesystem in a file.
One could make a community named “Anon Posting” or something, lock it so only a mod can post, and then make the sole mod a bot that would post anything it got via DM (probably after automoding, rate limiting, etc) to said community.
I do think it’s a good idea for the bot to keep a log in case it gets abused for sufficiently evil purposes. One could add some extra functionality to the bot that would give identifying information about the poster to instance admins on demand (via DM), but I think instance admins would have pretty easy access to all DMs made to the bot, along with identifying information anyway. (Feel free to correct me if I’m wrong on that.)
Also, the bot could totally delete its logs and with them the identities of all posters after a while. Maybe a month?
And, of course, this wouldn’t be ironclad anonymity. But it would keep identities secret from anyone but the bot maintainer and instance admins.
Yeah, sounds like a pretty cool concept. Not volunteering to write such a bot (at least any time soon) or anything, but I support it.
So say we all
Just a suggestion, but you might want to update the lemm.ee community’s sidebar to say the community has moved and link to the new one. The “!Nerdcore@lemmy.zip” syntax should work just fine in the sidebar as well.
There were two separate attempts at creating an animated PNG format back when. “APNG” and “MNG”. I Firefox even supports APNG. I guess that was never part of the PNG spec, though. Just a separate image format that was loosely inspired by PNG and also supported animation, I guess.
I upvoted this before I saw what community it was in. Now I wish I could upvote twice.
Well fuck me silly and shit on my petunias! What the fuck makes those shitheads think that?
DALLE LLaMA
describing IntelliJ as “good”.
Shots fired back. 😈
I never would have thought to print them at an angle like that, but thinking it through, I bet relative to other obvious-ish options, it a) improved part strength (particularly along the axes where you most need strength), b) saved a bit of material, c) improved bed adhesion. Smart move in general. I’ll have to keep that approach in mind for my own prints.
I haven’t watched the video yet, but just because it’s relevant to the topic…
I used to stream to Twitch with just ffmpeg. No OBS or anything.
I mostly did speedruns, and I needed a timer, so I wrote my own. I had ffmpeg read the current time to display from a file in /tmp/
and had a Go program that would write to that file at the same rate as the framerate at which I was streaming. Worked really well, actually.
I also made some videos (mostly tutorials for pulling off certain glitches in The Legend Of Zelda: Breath Of The Wild) and put them on YouTube. I edited those entirely with ffmpeg and a pretty simple Bash script.
I’m definitely not going to claim they were what you might generally recognize as “well-edited” videos, but they did the job. And I definitely wasn’t really looking to “make it big” on YouTube or anything, so I wasn’t looking to polish my videos.
Here is one of my videos for reference. And here is a clip of a VOD from one of my streams that demonstrates the timer I mentioned.
Yeah, I’m about as rabid a Free Software advocate as you’ll likely be able to find, but it’s 100% time we moved on from Stallman.
The way I’ve embedded magnets in prints in the past was to:
Yes, I was a bit nervous about the magnet potentially jumping up and sticking to some ferromagnetic metal that’s part of the print head, but that didn’t happen in my case. YMMV, I guess.
I guess theoretically it could also be the case that the heat from printing could weaken the magnet, but again, that wasn’t an issue in my case.
Just to elaborate on what my project was, I had a freely-spinning part that I wanted to be able to fix in place or unfix. I fashioned a “stop” that when engaged would fix the freely-spinning part in place. The way it works is that the stop can move freely up and down. Putting it in the “down” position fixes the freely-spinning part in place and gravity keeps it engaged. But to disengage it, you slide it straight up. At the top of the “track” in which it slides is where I put the magnet. I used the same technique as described above to embed a little stack of about four staples into the stop itself. So, by sliding the stop to the top of the track, the magnet attracts the staples, keeping the stop disengaged until you pull it back down again to where gravity will keep it engaged until you move it back up.
Then make the “one true frontpage” for Lemmy or whatever (implement ActivityPub, maybe borrowing some code from the Lemmy codebase itself, or kindof making a fork of Lemmy), and if it’s good, it’ll be used. If not, it won’t.
But then, it might well fall victim to this phenomenon:
Lemmy has lots of competing “front pages.” How will one more change anything? A more generic domain name or something?
I’m not sure why you’re getting downvotes exactly.
A basic tutorial on web development like Sleepless One suggested is definitely a good place to start, just to get a basic overview of what you’re getting into. I personally learn best by doing rather than by learning. What I mean by that is if I sit down to try to learn… say… the C programming language, I’m probably not going to learn much from it, let alone retain it. But if I decide I want to write a game in C and start writing the game even from what little I know about C, I’ll learn as I go. Not to say for me there’s no benefit in a “learn C” tutorial, but if you’re anything like me, I’d recommend switching to doing the specific website you have in mind as early as possible rather than trying to “learn web development” before switching to the project that is ultimately your end goal.
Beyond that, you’ll want to avoid falling into a trap of doing what feels to you like it’ll work rather than what’s “best practices” for “the industry.” So the other thing I think will benefit you searching-wise is to look for information about not just how to make it (technically) work but also how to do the thing you want to do “right.”
At least that’s my recommendation.
Beyond that, are there any existing websites that closely approximate what you have in mind for an end goal for your project? If so, could you share one? I think it might help us with more specific recommendations.
We’re putting in place a 24/7 monitoring team
Spurious reports, anyone?
Is it… dare I say it… the year of the Linux desktop?