we’ve also seen people who used to spend a considerable amount of money on games stop doing so, because the market doesn’t cater to their preferences.
I have to wonder how significant this is. Anecdotally I agree with it, but I wonder how many people are like me. I used to buy at least a few new/full-price games a year, but now I might buy 1 if the stars align (last two were BG3 and Elden Ring, prior to that I can’t even remember…maybe Deep Rock?). I have more expendable income than I’ve ever had these days and still love to play games as a pastime, but I’m buying fewer games. I 100% attribute that to the shitty practices the industry has picked up, because 9/10 that’s what turns me off from buying a game until it’s 5 bucks on Steam or free on Humble.
Not sure if they had the same issue as me, but maybe. I loved the game, but the last act had the typical crpg feeling of all the possible storylines condensing into a few. Not a major failure, but it really stuck out to me because of how well the rest of the game handled it. They did a phenomenal job of making me feel free to tackle each previous act however I wanted. The world reacted pretty well, and there were a few points I was actually surprised to see characters react specifically to some weird solution I came up with. At the end it felt like my choices mattered much less, and I was on this track of betray/kill one Big Bad or the other with the only difference being who goes first and what flavor of help comes along.
I think this is an issue all crpgs will have (it’s just too much work to have many wildly different endings), but the amount of discussion around BG3 being the new standard for the genre makes the issue stand out. At least for me.