Yeah this just feels like government approved passive aggression.
Yeah this just feels like government approved passive aggression.
Another fun fact about the game is it has a surprisingly robust audio system built in. I had a clan member who could pinpoint exactly where an enemy was on certain maps (pipeline I think?) just by the sound their footsteps were making and the direction/proximity to his location.
Also, shout-out to all the boys out there that did the precision m203 artillery bombing on bridge! I remember getting good enough to hit each of the individual cover posts. I spent so much time playing this game.
Yeah but Josh Sawyer and his team at Obsidian are very active. Most recently they released Pentiment with Avowed coming later this year. FO:NV was likely chosen because it’s one of their better known games. He has relevant insight into the industry.
It seems like they’re using burnout as a stand-in for “stress” in this case. The article doesn’t do a very good job of elaborating on what that means exactly and it seems like the quote might be missing context. TBF Josh Sawyer isn’t exactly known for being able to convey an idea with brevity.
Gene Roddenberry envisaged the Romulans as Star Trek’s version of Communist China and the Klingons as its Soviet Union. In Making of Star Trek, he and Stephen Whitfield describe the Romulans as “highly militaristic, aggressive by nature, ruthless in warfare.”
That’s from the man himself. Not sure where you got the impression that romulans aren’t violent.
I always forget just how large the defiant is. I feel like there is rarely anything close enough in the camera shots to get a good idea of scale. Other than DS9 I mean.
Woof, no thank you. WOW consumed so much of my time back in those days. I can still look back on it all with fondness. The couple of times I have peeked behind the curtain since then have only made me sad.
Socks don’t move of their own accord.