Please feel free to shoot me a message on Matrix. I’m lonely so I will probably respond to anyone lol

@supernovastar:chat.blahaj.zone

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Joined 6 months ago
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Cake day: November 12th, 2024

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  • I don’t know what the implied demographic is, but I assume I am not in it.

    The demographic is people who care more about being free from corporate controlled media than they care about a shiny, polished user experience. (i.e. free open source software [FOSS] enthusiasts) This is necessarily the case because of the relationship between sites like Lemmy and sites like, say Reddit. Reddit is absolutely more polished, but Lemmy is more resistant to enshittifcation.

    Naturally tech nerds are both more aware of the dangers of corporate controlled software and more able to make the switch, so you get a lot of them as your early adopters.

    I suppose that vibe is part of why I don’t feel the desire to venture further into the fediverse.

    I really hope you change your mind. Both because Lemmy definitely feels “further in” than something like mastodon or pixelfed, but also because these sites really do need mainstream adoption in order to compete with the tech giants.









  • I like it too, but I think I would rearrange the dice so that the stress mechanic works more like hit points. Currently the advice is that characters with larger dice should receive more wounds - but if you remove this then the size of your die effectively acts as an hp pool of sorts.

    If you do this, though, you would probably want to rearrange the mental stack so that the characters with the largest mental dice are the ‘sanest’ or most mentally stable.

    It’s a cool concept and I think I’m going to tinker with it a little.



  • The thing about investigation is that it is primarily a player skill.

    Also, (and this is true for lots of things the ranger does) adding investigation as a skill tends to trivialize investigations.

    Using travel as an example:


    Player: wants to explore the wilderness

    Player: chooses the Ranger, a character that thematically fits that desire

    Character: has features that trivialize the challenges of exploration

    GM: since there’s no way for you to fail, we’ll just handwave away travel and teleport to our destination

    Player: is sad


    Investigation is the same way. Players who enjoy mysteries tend to pick investigation heavy characters, but many games use those characters to make investigation easier. This actively takes away from the gameplay the player was wanting.

    If anything, these specialties should unlock new styles of play. For example, a ranger’s exploration skills should unlock access to ever more dangerous types of terrain, so that the difficulty of exploration increases as the character levels up. The character is getting more tools, sure, but they’re mostly unlocking the play experience the player is seeking.