ProfessorOwl_PhD [any]

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Joined 1 year ago
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Cake day: August 21st, 2023

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  • but I mostly just want to be along for the ride until it’s time to roll some dice to hit something and let the other players figure out what to do otherwise

    I’d say all RPGs, even 5e, require players to actively engage with the game, he just wants other people to do the active engaging. Nobody wants to play with people like this, because either you want to engage and want to play with other engaged people, or you don’t want to engage and want to play with engaged people you can piggyback off.
    A party of players like him wouldn’t get anything done, even in 5e, because they don’t actually want to be playing a ttrpg; they want to hang out with their friends and play something more like Ludo or Snakes And Ladders - roll some dice, move some pieces, go back to the conversation until your turn comes up again. HeroQuest if they really need the fantasy aspects.


  • Most boring take on dragons I’ve ever seen. Dragons have pretty much never been exclusively creatures of fire, with water and acidic bile being common themes across different cultural incarnations. Dragons should be pretty rare, what with their power allowing them to make hundreds of square miles their territory, but otherwise this article is just saying to make dragons the most basic gold hoarding lizards.
    I will continue to have cool interesting dragons that hoard things other than gold and have motivations beyond power through fear thank you very much.


  • Fold into Paizo.

    Honestly there isn’t anything in D&D worth saving that hasn’t been done better elsewhere. Making it good requires rewriting the system and lore from the ground up - they tried with 4e, but didn’t have the time to complete either so all the classes functioned like casters and the setting was literally lifeless. 5e has just been a “best of” collection, dressing up like old favourites and reissuing classic adventures.
    PF2e alone is everything 3.x, 4e, and 5e wanted to be, has a massively detailed and extensive setting that isn’t filled with cliches and problematic elements, and has only had to undergo minor canon changes rather than universe changing events between editions. It has accessibility, diversity, and inclusion out the wazoo, heavily supports the player community, and a steady supply of high quality adventures. PF2e fits the exact same niche as D&D, while being an all around improvement, even on price.




  • PbtA is artschool D&D. Its a very different approach to the same concept that brings different aspects of the idea to the forefront. Its really good for groups that are good at acting and improvisation, but want a random element to help drive the more personal and less combat oriented stories they’re telling.

    Personally it’s not my cup of tea, as I am absolutely into the fantasy and tactical combat side of D&D (well, Pathfinder), but it definitely has its place for groups that are just an excuse to hang out.


  • Proper shit assumptions here, the writer is doing the exact opposite of the D&D nerds who pick up pbta and say “well how am I supposed to do anything?”

    Probably most egregious though is how they’re arguing against them self: they claim that the mechanic driven exchange isn’t influenced by the roleplay, but had the DM give an explicit bonus for their roleplay. Likewise, they think the means to roll mean you have to roll, and presumably hasn’t understood commoner’s get Use Rope as a class skill, which is what the “who should be able to complete a task” is based on.