Hmmm, there’s one part of the recording that’s edited out right after Louis asks “Did you have more capability to fly it because of your lizard reflexes?” He says “I’ve got a thought for you…” But what does he say next? Why did they cut it??
I make games
Hmmm, there’s one part of the recording that’s edited out right after Louis asks “Did you have more capability to fly it because of your lizard reflexes?” He says “I’ve got a thought for you…” But what does he say next? Why did they cut it??
Sorry, that’s almost it but they don’t emulate hundreds or thousands of frames, you’re right in thinking that would be implausible. Basically what happens is retroarch makes a savestate every frame and keeps a running list of the last few. When you press a button, retroarch will load one of those states from a few frames ago, press the same button then, then disable video and re-emulate those “rewound” few frames in fast forward. Then once it’s caught up to the present it re-enable video rendering. The end result is that you see the effect of your input happening the frame after you press it, instead of the normal input delay of 2 or more frames. It’s pretty neat. But yea, this means that they’re only emulating an extra 3-5 frames or so not hundreds, and they only have to do it when you press a button, not all the time.
Why do you even have frameskipping enabled on a snes game? Surely you can emulate it at full speed?
This isn’t an article it’s a fucking tweet, gah
Pedro Pascal feels like a weird pick for Reed, but I quite like the idea of Joseph Quinn as Johnny.
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Yea, that’s specifically not transparency. Megaman X 4 had actual transparencies, which you can see here with the glass tube, next to a spotlight using the dithering method.