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Cake day: July 4th, 2023

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  • My top three resources for cooking:

    Alton Brown. I’ve been a fan of his for over 20 years at this point. He used to make cooking shows for the Food Network, but has been making YouTube videos that are, IMO, his best work yet. He’s like the Bill Nye of cooking. Each episode is a deep dive into a topic, with explanations of the science and history behind the steps of the recipe.

    J. Kenji López-Alt. He’s behind Serious Eats and has a YouTube channel. Serious Eats in particular prefaces their recipes not with filler stories like some sites, but detailed explanations of the decisions they made for the recipe, and often different options you can take. When I want to cook something new, I will usually look for a bunch of recipes from different sources to get a feel for what they have in common and how they differ. If there’s an article on Serious Eats, especially by Kenji, I can probably just stop there.

    Brian Lagerstrom. These are the most conventional cooking videos on the list, but he’s also THE most directly practical cook on this list. By that I mean, there have been more occasions where I’ve seen him make a recipe, decided to try it out, and actually done it fairly soon after with success. The recipes are very well-explained, and sometimes even shows you why you should do things a certain way by showing you what happens if you don’t. Every food presenter will workshop recipes, but it’s rare that they show you the failed versions to teach you something!

    All of these are great for explaining the process of cooking. It’s one thing to just copy a recipe, but understanding the why behind it is so much more useful to teaching you how to cook in general. That helps you build overall skills, and develop the ability to modify recipes, improvise, and maybe even develop your own recipes.

    I’ll also second Chef John and Babish. When I go looking for a specific recipe, they’re names I look out for and know have good information. I also quite like Adam Ragusea, but he is the reason I installed SponsorBlock. (He’s gotten much better, but there was a particularly annoying period where he was REALLY chasing ad dollars. Can’t really blame him, he has a family and wanted to make a career of the channel, and did.)

    Best of luck! Cooking can be fun, and such a good skill to have. :)










  • I also bounced off of the Reloaded version (and SW in general). Unfortunately, I can’t really speak to the alternatives from personal experience.

    However, I’ve been gearing up to try Call of Cthulhu, and found out it has a Western setting! Down Darker Trails. I had never heard about it, but what I could find was really positive. If and when I run a weird west game, that would probably be my first choice, and certainly a top contender.



  • Top of the list, I think, is… just some old-school D&D. Technically, probably Old-Shool Essentials or Dolmenwood, both of which are retroclones of B/X D&D.

    I just got into watching Dungeon Meshi and playing Caves of Qud, both of which are just dripping with old-school D&D influence. Plus I’ve never actually ran a full dungeon or hex crawl.

    Honorable mention to Burning Wheel, 16-time annual winner of My Favorite Game I’ve Never Played. :P




  • I’m super excited to give Barkeep on the Borderlands a go! :D

    Also, this paragraph stuck out to me:

    Before we take a look at Barkeep, I want to drop a few quick examples to demonstrate how tone can be affected by writing, mechanics, art, etc. I firmly believe that the tone communicated by an RPG author is inteded to be replicated by the GM. So while you could run Blades in the Dark as a sexy dating game, I don’t think that would properly reflect the game’s tone.

    I absolutely agree. Burning Wheel has stuck with me for a decade and a half, even though I haven’t played it yet, because it’s the first time I opened a game with a clear authorial voice, and it was explicitly explaining to you not just how, but why the rules work the way they do.

    Obviously that’s an extremely explicit example, but it’s also something that clicked for me with the -Borg games. The ratio of style to substance greatly favors style. That’s not to knock the substance, but the games are light and, to be honest, pretty standard for a new-school renaissance type game. It’s not that the rule book is also, separately, an art book. It’s that, when the rule book is an art book, then the acts of bringing it to the table and opening it up to reference the rules become acts that set and reinforce a tone. It made me realize that all games do this, even if it’s sometimes unsuccessful, or negligible.

    Heck, to go back to Burning Wheel, I love the digest-sized hardcover with matte pages, because it looks and feels like a novel, and I think the game intends to create that style of play. I might join a Fabula Ultima game, and that rulebook looks and feels like a manga, which had to be intentional. It works.

    So I really jive with what the author says about how RPGs should communicate their intentions, especially tone in an adventure like this. Obviously any GM will put their own spin on the performance, but hey, if they’re laughing and having fun just reading through potential encounters, that’s the vibe the GM is going to cultivate in turn. :)



  • Haha, thanks. I just meant that sentence at first blush, I know it’s a reasonable position after that. :P

    I’m not sure I’d like it, because I “got” Blades in the Dark, but realized it wasn’t for me. It does what it does well, but my group and I didn’t like so much the “one session, one job” paradigm, and it seemed too abstract at times. I read a comment that said narrative games are like writing with the other players, and it seemed to click. I might just not like that kind of approach, as a matter of personal preference.

    But I might like DW2 more, as it incorporates more of a traditional style. That and, to be honest, I might love Blades and other FitD games with some light tweaking. I need to explore!



  • Dungeon World was a big flop for us… and I’m excited about the next edition. :P

    I think it flopped largely because we were playing it wrong. I know that sounds stupid, and you usually hear that from people making excuses when people don’t like their favorite game. What I mean is that we tried to play it like D&D, and while it’s clearly trying to bridge the gap between PbtA games and D&D-type games, you have to approach it a bit differently, which we didn’t. Maybe I still won’t like it, but I want to reevaluate it on its own terms.

    I’m also a big fan of Burning Wheel productions. Burning Wheel is my favorite game I’ve never played, just because there are so many things I find interesting about the system, and I love the presentation. (Still trying to get a group together, though!) If DW2e takes the form of a chunky, digest-sized hardcover, I’d be thrilled.