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I assume you already discussed this with your players – I know that in my main player group just 2 of the 8 are willing to GM regularly, some will do oneshots, but also some freak out by the thought of having to lead a session.
I like the episodic approach, I’ve been thinking about that for my 2nd group since we only play once per month and it is hard for most to remember story elements that happened two or more sessiona ago (and note taking is hard 🤔).
On the other hand I like having some sort of continuity that might turn into an overarching story later on. Things like recurring NPCs, friendly or villainous. If there is no continuity at all, I fear it might turn uninteresting rather quickly.
But ‘monster of the week’ is an existing format (there’s even a published game by that name)
Nice! I backed the kickstarter a few years ago. happy you like it!
I’ve run ‘Sarah…’ as a oneshot too, and even though I got the pacing totally wrong the first time, I agree that it is a good one; I will definitely run it again .
I use https://owlbear.rodeo/ for that. It allows you to cast your map to a 2nd screen in player mode, while you can still see the full picture. It has ‘fog’ to hide areas from the players and supports zooming in on each screen separately, or you can sync zoom&view (manually or continuously) from your dm screen
Jeeve65@ttrpg.networkto rpg@ttrpg.network•How big was the Weiss/Hickman revolution with stuff like Dragonlance in the 80's ?7·11 months agoI was part of a gaming club in Europe from 1983. I learned to play D&D basically just like Dragonlance depicted when it was published in 1984. So, for us, it was more of a reinforcement than a revolution.
Jeeve65@ttrpg.networkto Battle Maps - DND/TTRPG Battlemaps@lemmy.world•*Permanently Deleted*5·1 year agoThe description of room K3 gives some clues; it describes the different bridges as “the 50-foot-high bridge” and “the 30-foot-high bridge”.
Jeeve65@ttrpg.networkto Today I Learned@lemmy.world•TIL although the idea that Adam and Eve ate an apple is common, the Book of Genesis never mentions the identity of the forbidden fruit.English3·1 year agoSame in Dutch: aardappel (aard=earth, appel=apple)
Jeeve65@ttrpg.networkto rpg@ttrpg.network•Dungeons & Dragons will release its 2024 ruleset under a Creative Commons licence11·1 year agoNo, it is the 2024 version of the 5th edition rules. Supposedly fully compatible with existing adventures, and not breaking existing characters.
I expect people will refer to it as 5.5, or 5.2, or anything except ‘2024’. But we’lll see…
Jeeve65@ttrpg.networkto retrocomputing@lemmy.sdf.org•Elite: "The game that couldn't be written" - BBC Micro7·2 years agoOne of my friends (in the Netherlands) had an acorn bbc computer and we spent so many hours playing this game!
You mean like a System Reference Document?
it’s here