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  • 18 Posts
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Joined 2 years ago
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Cake day: October 9th, 2023

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  • Fascinating! It didn’t occur to me that they’d have to stand up on two legs to hold a number, but i guess that does make sense just like it’s hard to hold an object in my hands when i’m also trying to hold a number.

    This post did take me a minute to find, but i figured it would be a good place to ask you questions about the Lonely Galaxy. And i have it bookmarked now.


  • I started designing the large scale geography of my world not with a map, but with a plastic ball that i drew on with dry erase markers to make a globe. Like a year later i decided that a wide inlet on one continent was created only a few hundred years ago, when a flying island died and crashed into the shore and let seawater flood a bunch of low-elevation land. I touched up the coastline with a few steep islands like you see on the edges of big craters on Earth but otherwise haven’t had to mess with it.


  • Question: Since yinrih have prehensile front and rear paws, why are their numbers base-12₁₀ instead of base-24₁₀? Why don’t they use all of their digits to count like Earth’s Mayans did? Is it something to do with their writing claws, or 24 being a big number for a radix and requiring a lot of numerals, or an oversight, or something else?



  • Food differs between places and between the four people species (humans, gnomes, ornad, bantalsa) that inhabit my world.

    Ornad cuisine often involves spicy peppers as a filler and preservative, since they can’t taste capsaicin. Aside from that it’s palatable to humans and gnomes.

    Gnomic food is mostly plants and mushrooms because gnomes are very small and hunting is hard when everything is bigger than you. They can taste starch as a basic flavor along with sweet, salty, etc.

    Bantalsa aren’t even part of the animal kingdom and i have yet to consider what they eat or how they taste (transitive). All i know is they use gastroliths.

    Humans have the most fleshed out cuisine.

    • Dwarfs, who live in a big underground city called Plagioclase, are big on root vegetables and garlic in particular. Fish from the river Lumbek that runs through Plagioclase are a minor luxury. Mostly though it’s root vegetables, often pickled or in sauerkraut, and dairy from domesticated giant moles. Beer is made from some of these vegetables, usually potatoes, and is often flavored with ginger. Water comes from the river or from cisterns filled by rain.
    • Toth is a city built in shallow water in the ocean. Staple foods here include fish, kelp, the fruit of the saltbark tree, and mareyze, a saltwater grain kind of like rice.

    Other places also have cannon fruit, craproot, leiti, seecorns, acaba, steelwolly, and plenty of real world stuff too.

    And vampires, no matter where or what species they are, have to supplement their diet with fresh blood because they can’t produce their own red blood cells.








  • I wonder if making the ring faster would help get it further away from Yih’s surface. Or would that require making the planet spin faster and messing up the day/night cycle⸮

    Making Yih denser sounds like a good solution if you don’t mind whatever that would do to the difficulty of rocket launches (i don’t remember what propulsion systems yinrih use or how similar they are to modern Earth technology), or to the strength of gravity that yinrih are used to (which would probably make any microgravity problems worse for them).

    Or i think you could get a similar effect by making the ring less dense so it’s not held so close to Yih. Luna is largely silica and alumina, the former of which is heavier than water and the latter of which is pretty light if i’m understanding Wikipedia right. And i’m sure there are also other compounds you could use that are light enough and have the right colors, toxicity, reactivity, etc.

    Could you make the ring narrower and brighter by saying it’s made of shinier stuff than moon rock? That might help give it the golden arch look without it having to be so close to the surface.






  • Go might be a good option. It uses a simple square grid or checker board, and only has one kind of piece per player. The rules are super simple. Play time depends on the players’ skill and the size of the board.

    Also good is Pente, which uses the same pieces and board as 19x19 Go. It also has simple rules and is easy to learn.

    Checkers is an option. I haven’t played it enough to know how strategic it gets.

    All of these are easiest to port if you have a board that rolls instead of folding.


  • Turns out no, an imagemap cannot use relative units for its hotspots. Sort of. I can use whatever units i want for one corner of a rectangular hotspot, i can even mix units, but one corner has to be in px. What does work is adding a single pixel transparent image with a link, stretched to cover the hotspot. Then i can position and scale that image using vw units (vh and % won’t work) and for reasons beyond my comprehension, that just works.



  • My problem arises when i shrink my browser window to be less wide than the image, so it scales down to fit, and i guess the imagemap doesn’t. I found a browser extension that can highlight imagemaps, and here’s what the page looks like from a full screen and a smaller screen.

    The image is being scaled down by width:100% but the map doesn’t scale with it, and uses the same pixel distances from the origin corned of the screen. I’ve added some relevant code to the initial post. The horizontal scroll bar is only brought back by the extension, normally the maps to the right (not shown here) are impossible to reach on a screen too narrow.

    I guess as a workaround i could add invisible images with links at absolute positions where i currently have hotspots. (PS: tried this, found the same problems. Maybe i just don’t understand CSS positioning, maybe what i’m trying to do is impossible. Maybe i need a break, or to not work on this stuff first thing in the morning.)






  • …gross upon gross…

    Does this yinrih culture use a duodecimal number base? That’s a neat detail.

    I don’t know much about travel that fast in my world. It’s mostly low fantasy (i like fantasy but can’t write magic) so there’s no teleportation or portals. Some routes are particularly fast if they pass through an area of hyperbolic space, but that’s as close as i get to any sci-fi fast travel. I have considered saying the speed of light is infinite, but i’m not sure yet what implications that could have.