No, I really enjoyed BotW for the same reason I enjoyed OoT! Both innovated and both were very different games exploring different concepts. BotW will forever be my go-to for “open world done right”, and OoT set up a solid action game with strong puzzle elements; that said, fuck the water temple.
Games that break genuinely new ground are rare, in the case of both the old and new Zelda’s there are good and bad (the nds era was a bit of a stagnation), the really groundbreaking titles push the hardware through skilled coding and amazing game loop design.
Also, no spoilers for tears please, it’s on my list once I get a few weeks vacation!
That’s a little more controversial, but towards my taste yes. Majora’s mask is one of those games you could never make today because it combined a children’s franchise with cosmic horror and themes of grief.
It took common ideas like npc routines, day/night, and a solid action core. With this it wove in puzzles that were not just about what you did, but when. This was groundbreaking in its scope and scale, and then they added in the soundtrack… Ye gods that soundtrack…
I could go on for pages but, quite simply, it was a work of genius.