Thanks, I’ll go rewatch them. Dunno why but I had put two & two together that gen. building advice still works.
Thanks, I’ll go rewatch them. Dunno why but I had put two & two together that gen. building advice still works.
Okay, that pyramid is amazing, and so’s the city.
I’ll see what I can do. For the most part I do need the block I have to stay but I’m thinking on some places I might be able to shave it and I have plenty of space around it to edit outward.
Thanks for the tips!
Yes. Brutalism is unironically my favorite architectural style. Not entirely sure how to translate it to Minecraft but I suppose now’s the time to do it.
Nice! Always love to see some personally engineered redstone contraptions!
If I may offer suggestions:
Does the head look like it has a red recolor of the Gamecube Logo to anyone else?
Yeah, that’s fair. I don’t know how militarized your aestetic is but you could try making snowman flamethrower turrets to keep them away from your base.
ETA: Snowballs are entities, entities can be on fire and transfer fire to things they hit. Snow surrounding a snowman with netherrack and lighting it will let it set enemies hit on fire.
It’s been in there quite a while, I always have my ladders missing the bottom-most block so that they can’t climb them. You jump onto the ladder and since mobs can’t jump they can’t follow you.
Pillagers. They add nice variety in being non-creeper always hostile mobs that can exist in daylight.
If you’re going to rebuild this place with realistic infrastructure I’d love to see a before/after of this disasterpiece.
What’s the purpose of this building?
It actually looks pretty decent so if you have a significant internal space you may just want to leave it open or give it a flat glass roof for a skylight.
Dogs, I just like having backup when I’m out on an adventure.
To add to this: Yes, it does feel absolutely awful to lose the world when you die in hardcore.
However, I also find the investment into the admittedly temporary and fragile world to be really rewarding. Doing things has a greater feeling of accomplishment, even if they’re the mundane actions of just staying alive in survival.
Still reeed pretty hard when on my longest-running hardcore I died to piglins while bed-mining because I forgot to bring a backup gold helmet.
IIRC it’s always block 9,9 or one of a small number of predefined block locations within a chunk. Minecraft, like our own brains, cheats a little in making the magic happen.
Okay, now that is cool.
Unfortunately I’ve already got a CompSci degree in progress and couldn’t take the stress of dual-majoring.
Overgrown paths in temperate biomes (ie those with exposed grass/podzol) -Rare lanterns along these trails(maybe also add extinguished/damaged lanterns) Occasional ruined villager buildings (like in the zombie-village structure but stand-alone and potentially half buried) -More likely in biomes where villages don’t spawn (make it seem like they’re sparse failed settlements, subtle world-building that there aren’t villages for that biome)
Ruins. Like zombie villages but no zombies, buildings are partially buried. -Has ruined walls. (subtle worldbuilding that the reason villages don’t have walls is that for reasons unknown villager-made walls don’t work while golems kinda do)
Rare non-wrecked ships. -A few villagers complete with beds and workstations on a ship modeled after the shipwrecks from the aquatic update. I’d say similar rarity to mycelium islands.
This’d be a horrible thing to encounter near your base but as an enemy that only comes from a spawner this’d be fun!
Thanks! Decided to hop right in on a project I had in mind. Wanted an auto-brewer but the ones there’re tutorials for aren’t quite the style I want so maybe at some point in the future I’ll have mine working to add some variety.
Honestly? I’m probably going to have at-least one bundle on me all the time once this comes out and I start playing again. I think they’re going to be pretty useful… and I never end up playing a world long enough to have an Enderchest full of Shulkers.