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Not sure about the second game, but when you beat the first one it would tell you how to unlock hard mode. And if you beat that, it would tell you how to adjust your max health and starting lives so you could give yourself even more of a challenge.
Not sure about the second game, but when you beat the first one it would tell you how to unlock hard mode. And if you beat that, it would tell you how to adjust your max health and starting lives so you could give yourself even more of a challenge.
It turns out that I had to beat level 4 to unlock the red and blue heroes. Which didn’t take long at all but seems a little strange to me.
Anyway, I finally did an actual run and it seems like there was a bunch of new content from the last update.
I used to play this game quite a bit on my phone and had a ton of fun with it. One of the roguelikes that I’ve played the most (I haven’t played a ton of them but this one stuck with me more than most).
Yesterday I randomly decided to start another run and it seems to have changed significantly since I’d last played it. I started a new Classic run and started getting some of the randomly generated heroes like the Random runs used to have? I’m not sure I like that.
I remember liking the Star Trek: The Next Generation LCD handheld game. Was it good? No, probably not. Definitely not by today’s standards. But in a pre-Gameboy era, the bar for handheld games was pretty low.
I’m looking forward to tripping balls with Tarin in the Mysterious Forest.
It makes more sense when you realize it’s based on code.golf submissions. No one is going to create a class like that for a code golf problem. They’re probably not going to create any classes (other than one just to hold the main function).
I’m pretty sure I can do the Fibonnaci one with less code than your simple class. Because these problems are simple enough they don’t benefit from any OOP stuff so you avoid most of the syntactic overhead.
I am surprised it’s not higher in the list since the overhead of setting up a main method is still quite significant compared to most languages. But other than that, these problems can be solved without running into any egregious examples of overhead.
I really liked the first one but for some reason the second one didn’t really click with me.