I’ll crosspost some of my guides there!
It’s never something I’ve done frequently, even before COVID. I’ve been to a couple of game shops, but often our group would use public or semi-public spaces like library rooms or common rooms, when not playing at one or another players’ house. That’s before we went fully digital.
Scion (White Wolf). Maybe Eclipse Phase. Mutants and Masterminds.
The Whispering Way wants nothing less than the death (and undeath) of all living things on Golarion. In the shorter term, many members of the whispering way want eternal unlife and/or great power for themselves.
This presents a couple of potential motivations for agents of the Whispering Way:
They might seek to expand the Eye of Abendego, causing massive death and destruction in the Shackles, Rahadoum, and the Sodden Lands.
They might want to raise an army of powerful aquatic undead from beneath the storm for whatever other purposes, including the above.
Most esoterically, the Eye of Abendego appears to be linked in some way to the death of Aroden. Before Aroden was a god [edit: Aroden had already been a god for hundreds of years by this point], and before Tar-Baphon, the Whispering Tyrant, was a lich, they fought each other on the Isle of Terror in a trap Tar-Baphon had set for Aroden. Tar-Baphon lost the fight and was slain.
Tar-Baphon is neither the founder nor a particular object of worship for the Whispering Way, but he is easily their most powerful member, their overall leader (though the Whispering Way is fractious, so that doesn’t mean much), and by far their most successful member in pushing their objectives.
All this is to say that the Whispering Way might have some particular interest in the dead god Aroden, and might try to harness the power of the Eye of Abendego to try to bring back Aroden as some form of undead god. Whether this is something they can realistically achieve is up to you, of course, but it doesn’t need to be possible for some of them to get the bright idea to try it.
Of course, they could also simply try to absorb some of the power of the Eye for their own uses elsewhere.
You should probably state the system(s) this is made for in the title or very near the top of the post.
I find Paizo’s Adventure Path line of products to be really good. I frequently tweak encounters, sometimes brewing my own NPCs for them, and occasionally add my own scenarios to bulk them out or elaborate on something that wasn’t detailed in the AP. The actual stories I don’t often touch, however. I’ve yet to really need to.
Well-spotted. I’ve removed it from the list.
There are no DCs. Each player chooses a number between 2 and 5 to represent their characters’ aptitudes. High means they’re better at Lasers “(technology; science; cold rationality; calm, precise action)”, and low means they’re better at Feelings “(intuition; diplomacy; seduction; wild, passionate action)”. The GM only needs to decide which of those two any action is (they need to roll under their number to succeed at Lasers, and over their number to succeed at Feelings), and also whether the character is prepared (based on the situation), or an expert at the subject (based on their characters’ chosen expertise), and for each one they get an extra die. The target number is always the player characters’ own chosen number.
Lasers and Feelings is so rule-light the rules document is actually a single page. I played it once and had a blast with my character, who I named Beef McLargeHuge and who got into some weird situations, and mostly solved problems by seducing whoever whatever was convenient.
Have you tried looking at d20 modern?
Mhm, the original guide was written in the context of sneak attack, so I didn’t want to pick anything that was limited to a specific class (other than rogue), but I’ll add that in now the guide is more generalised.
edit:
Smog sight is extremely limiting compared to every other option to see through obscurement, to the point I don’t think I’ll bother listing it outside of, like, an appendix if I ever make one of those.
edit 2: Alright, Murksight and Water Sight added.