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Cake day: June 13th, 2023

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  • I didn’t play any Zelda title on the GBA, but those could work due to their puzzle focus. However, even fully combat oriented games couldn’t really do much more than Zelda did in terms of their combat system, which ended up being quite dull.

    I kind of liked the Legacy of Goku series, just because I like Dragon Ball and because level ups made a huge difference. The battle system wasn’t anything special, but it was satisfying to just grind a bit and afterwards demolishing anything in your path - just repeat this in any given new area.




  • I fully agree with you there. The switch has time and time again proven to be more than capable. Monster Hunter Rise, Xenoblade 1-3 and Shin Megami Tensei V - just to name a few - pretty much have me satisfied. Sure, there are better looking games out there, but I don’t care beyond what these games already deliver.

    I have lived through amazing graphical breakthroughs in video games, but at least for me, they stopped happening at least 10 years ago. Like, they are there for sure if I were to compare screenshots. But, once I’m emerged in the actual game play, they are lost on me.
















  • It basically comes down to the class system and overall level scaling. I like to do a lot of side content, which meant I was always overleveled. I also like to max out all classes. Since class EXP is tied to the level difference between you and your enemy I didn’t want to waste any class EXP and never used a maxed class again. I could have fought even stronger optional enemies to max out all available classes first, but then I’d be even more overleveld. In combination this resulted in me running the most janky class combinations possible all throughout the game up until the very last boss fight. I know that’s kinda on me, but the game basically punished me for my play style since it would have been more fun to plan and use an actual party setup with enemies around my level.

    The worst part is that all of this could have been solved by leveling down my party, which was an option in the Xenoblade 1 remake.

    Also, while I liked the story overall, unlike the other two games the final boss was kind of a let down. 1 and 2 kind of peaked in the final stretch while 3 peaked during a certain sequence before that.

    spoiler

    Namely the prison sequence. I’m also not the biggest fan of erasing everything that happened in 3 by the end of it. It’s kind of a “It was all a dream” resolution since we’ve gone back and other games couldn’t possibly refer to anything that happened. All people born after the merge ceased to exist and any character development was for nothing. While Future Redeemed has the best gameplay overall, it did not address any of the open questions and future stories like it would have to omit Xenoblade 3 characters since the iterations we know of don’t exist. It’s frustrating, especially since 3 was supposed to be the final conclusion for the Klaus arc but we are left with the same state as before 3.