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Starfield’s biome and planet generation is extremely barebones, but placing that in a single player RPG with the radiant quest systems is fairly innovative. Imagine STALKER Anomaly style tasks, but with proc-gen landscapes.
This combo allows any character to have more content available to suit that character style far more than Skyrim or Fallout 4 style faction radiant quests.
Still needs far more work though, it’s half-baked.
IP in general is a very difficult idea to support. In theory, it’s supposed to reward innovation, but in practice it results in stagnation and price gouging.