

Only because the C-suites’ don’t have a creative bone in their collective bodies. They only know how to follow ‘numbers go up!’


Only because the C-suites’ don’t have a creative bone in their collective bodies. They only know how to follow ‘numbers go up!’


I was referring to the waveyness in the center, though the warping on the esges is partly caused by both the oils and the cooling shrinkage, I believe.
The uniform buckling of the layer in the middle of the sheet is what I’m leaning on, but I don’t believe that your fan speed is too high, or there would be more seperation between layers as the filament would cool too much before adhering to the layer below.
I believe there are test STLs that assist in Dialing in your settings for printing plates in particular, but I’m avoiding printing surfaces that large until I get an enclosure built.


I’d say your print time per layer might be too high, aince the filament looks to be contracting off of the plate as it cools. I’d see if there was a way to speed-up the print time of each layer, or break up the plate’s large surface area with holes or other features to dissapate the stress as it cools.


According to my lore, a couple of species were picked up with the migratory fleet that ended up in the remote world that is my current setting. Since landing, starting a mega-terraforming project, and the collapse of both the galactic civililization as a whole, and of the local variety, what’s left of each species is more or less in survival mode.
Of the 4, there are humans, spread out among the many lands and islands of the world.
The Vabvva, a moth-like race that no-one has h#ard from since tge collapse, as they were the only ones capable of breathing the miasma that covers the lower altitudes.
The other 2 races have since formed a symbiotic relatiinship and are called the Rru & Tarryu. While within their secluded homeland, the small Lizards half of the species run things, but the wolf-like Tarryu people run things while within their nomadic ships, as the Rru are needed to run their Storm Engines.
Other Sapient apecies have begun to emerge, many since the Great Collapse. Human once, they’ve under several transformations to become what they are today, namely Chimerics.
Chimerics generally fall into 2 catagories, those that seem to have maintained some semblance of what made them people, and the Dire, who are little more than beasts. Of those still welcome in polite society, there are the Nephlan, the Tephjan, and the Vaizan.
The Nephlan are varied in appearance, but tend to be shorter in stature and have rough, scaled hides that resemble a pengolin. They are quite resistant to the wayward energies of the world.
The Tephjan are often referred to as ‘Harpies’, but are quite varied in their bird-like appearances. Many tend to fued with themselves based on whichever type of bird groups they belong to, but are usually quite welcome in ports and on ships that sail between the islands.
The Vaizon never leave their Forest-home, making them quite like elves in that regard, but with an extreme amount of various animal features that they seem to be able to change at a whim. They have an almost unnerving determination to serve their deity, Fuengthyrith’ta. Literally: She Whose Eyes Beheld the Stars, the being who enabled the creation of all chimerics through a ritual that the Vaizon oversee and enforce,
That’s the main ones, anyway. The setting lets me create new chimerics as needed, each leaning between Dire and civilized based on how disruptive they are to their immediate environment.


Are those numbers accurate? The latest release I’m seeing on that page is listed as being in 1997.


Bold of you to assume he’ll even get that far.


In Unearth, the goal is to have enough points via die rolls on a card when a threshold is met to win the card. So higher rolls are generally better.
But, if you have poor luck, and roll below a 3, you get a little token that lets you buy other cards.
If you have the world’s worst luck, and never roll above a 3, there’s a good chance you can win the game through those other cards!


Bold of you to assume this means they are hiring more workers…


I think it did have an early access period at some point. I also seemed to have the backer DLC, which gives a little boost to resources and a weapon for the early game.


I’ve been playing through Black Skylanda lately.
I originally put it down because the top-down perspective was a bit jarring, but have been having fun taking down sky pirates both on land and in the air since I’ve picked it back up.
So far the upgrade paths and the currency gain for those upgrades have been mostly on par with each other, so I haven’t felt the need to grind mats for anything. I can rescue a stranded pilot or two, liberate an island, and carve out a new parking location for my big ship all in one sitting, which makes it feel as though just about anything I do is progressing something.
Looking forward to more!


Once set has plenty of replayability. I did pick up a couple of character packs to try out the roster.
Compared to Warhammer, at least, I feel I’m getting much more of my money’s worth, and everyone’s a bit less salty if we happen to get out collective teeth kicked in.
If you’re in the States, you can order from the devs to hopefully save some cash, but I have a FLGS to hit up, myself.
I’m mainly looking at adding the Frontier Town, which adds a ton of stuff to the non-dungeon-crawling past of the game, and the werewolves expansion because, well, werewolves. But other than that the base game has everything for more than a couple of games of fun!


There is a little bit of prep for the minis, but they provide tokens to use in the meantime if you’d like to play beforehand. What we did is just have everyone be responsible for their character, but it isn’t strictly necessary.
I’ve also 3d printed card & token holders to speed up setup.
I haven’t played Gloomhaven, unfortunately, but I’ll have to give it a try at some point.
That being said, I’m loving the theming of SoB a bunch! I can’t wait to learn enough to start making homebrew stuff.


Got in a Shadows of Brimstone session. It’s an alternate wild west/horror dungeon crawler with a bunch of campaign potential.
Having a lot of fun with it and hope I can get some of the expansions worked in soon.


I haven’t been able to play much lately due to work, but I did manage to squeeze in some time to 100% Digseum.
I’ve loved the little genre of 'dig up buried artifacts ’ since it was a mini game back in Pokemon Diamond & Pearl, so it was nice to see again.


I really like the art style in Unearth. The cards are each different ruins to excavate.


Y’all are getting starter homes?


I’ve heard that done Tesla models have laminate glass on the doors, like they make the windshield, making most glass breakers ineffective.


If they keep up this kind of parent trolling in Japan up, there aren’t going to be any Japanese devs left to make anything before long.


I can respect that. I basically came to the same conclusion regarding most PvP games/modes.
If I’m playing a game to have fun, and I’m not having fun, why am I still playing it?
My online friend group never really saw it my way unfortunately, but it always amuses me when we hang out in voice chat and they’re getting biblical-levels of salty in a match while I’m just chilling and playing Spyro or something.
That being said, it sounds like she’d effectively turned the game streaming into her job. That’d sap the fun out of anything eventually.
Don’t forget: Dismantling of the country so that it can be parcelled off to the Oligarchy on the cheap.