A lot of that time, if not the vast majority, is likely performance testing. That’s trivial to automate and can be run across 100+ systems simultaneously.
A lot of that time, if not the vast majority, is likely performance testing. That’s trivial to automate and can be run across 100+ systems simultaneously.
I see where you’re coming from, but also think it’s a tad hasty to say it’ll never lead to anything but fluff. Excitement should be nourished, cause it’s the people who are excited about new things that will explore what could come of it. Now let’s give 'em time to cook.
That’s assuming that the generative technology remains stagnant. I wouldn’t be surprised if, eventually, the systems get complex enough to conjure up entire minor quests at runtime. Honestly, it’s just a further development of procedural generation, I don’t see how it’s going to stall out at “meh dialog”.
No more pre-defined dialog trees for NPCs and more reactive interactions. An example from BG3:
you can find evidence that Isobel, the cleric who keeps Last Light Inn safe from the Shadow Curse, is the resurrected daughter of that act’s boss.
But you can’t talk to her, or anyone, about it, since those conversations were never written. With a system that generates NPC dialog on the fly, based on context and the NPC’s pre-defined parameters, you could.
Right you are. I have fallen to the sway of various evils so many times that I get them mixed up.
Showing my age here, but the OGs of Doom, Mortal Kombat and GTA turned all the millennial gamers into murderous sociopaths who can’t tell the difference between video games and reality. That’s after Dungeons & Dragons turned us into murderous sociopaths who can’t tell the difference between board games and reality. If I recall correctly, the hoopla around all of that made national news in the States.
Yep. And if they fail to deliver on the lofty expectations they’ve created here, the backlash is going to be epic. I don’t want to root for their downfall, but… Imma stock up on popcorn.