Thank you! I have next to nil artistic ability, so I actually really surprised myself by managing to make something I actually liked with these labels.
Photonics Engineer by day, indie RPG writer by night, especially interested in open/CC games.
See my stuff here: http://awkwardturtle.games
Thank you! I have next to nil artistic ability, so I actually really surprised myself by managing to make something I actually liked with these labels.
Having recently tried the filtering thing, it’s still a roll of the dice unless you’re using the much more expensive professional grade filters.
It does get your mead clear as hell though, and removes a ton of off flavors.
I’ve almost certainly go too many books, but for me RPG books are two things:
Happily the indie RPG scene is very good at making books that cover both of those categies. I will once in a while go through the collection and give away books that I both don’t think I’ll ever use, and also aren’t nice enough as objects to be worth keeping around.
I also have a number of magazine bins filled with zines, which I love but also desperately needs to be pared down.
Also because I will take any opportunity to share a shelfie:
Desk RPG shelf of “close to hand” stuff (and also tall books because they don’t fit on the other shelves).
Ancillary bookshelf of RPG stuff:
I guess the question is whether your goal is to make all three stats equally useful, or to make sure the attribute damage mechanic is used equally on all three stats.
If it’s the former then increasing the utility of the other two stats with initiative, magic, dodging, etc. would be a good way to go.
If it’s the latter then making sure enemies have a wide variety of attacks works. Psychic/psionics, poison, ensnaring, soul damage, etc. would all help.
Although I do like applying damage to other stats where appropriate, I don’t actually think you need to if what you’re worried about is balancing them.
STR is the more important attribute if you’re consistently getting into combat. All these games share an ethos that combat shouldn’t be a hugely frequent thing at the table. In that context, the stats are a lot more “balanced”. DEX is by far the most called for Save, in my experience, plus it’s how you go first in combat.
WIS/CHA is a little trickier, depending on your individual campaign. Although in Mausritter specifically casting spells can cause WIL damage.
FWIW this is something I grappled with a bit for my own Odd/Cairn hack (slightly exacerbated by some other rules changes), and I eventually came to the conclusion that I didn’t need rules changes to fix it. The only thing I really plan to do is make sure the included bestiary includes examples of damage to other attributes.
I’m no expert, been doing it as a hobby for about five years now, but from my own experience I’ll make a few notes:
The bochet and berry meads aren’t doing anything super out of the ordinary (well, out of the ordinary if you’re already caramelizing your honey) but the Strawberry Lemonade one is weird enough that I keep meaning to do a full write up about it.
Just gotta actually get around to setting up a blog or website or something so I can host it someplace useful.