

There’s a whole bunch of publishers who have released Print n’ Play files for their games.
There’s probably more that have released the PnP files for their games but aren’t tagged as such
There’s a whole bunch of publishers who have released Print n’ Play files for their games.
There’s probably more that have released the PnP files for their games but aren’t tagged as such
Wait, you’re on a .world account, in a .world comm. How are you replying to this post?
Ooh, that’s the same muse Branderson has!
What could you do in the network edition? Volcano your buddy’s town?
Given the small size of the communities, you might also consider using !boardgames@sopuli.xyz for your discussions instead of starting a new niche comm :)
It to the best of us
Are the demons the DRM?
Did you mean DRM free?
Oh shit. Spirit island being one of the huge famous games, didn’t expect them to go down like this.
Really sad to see them disappear like this, they were a great bunch of people. When the nonprofit I help with reached out to them, they gifted us an almost complete set of spirit island with expansions.
Are we still on the apprentice arc? This sounds like his regular run of luck
Pretty significant. Boardgames are a luxury item, and US is a significant percentage of the luxury consumer market. I’m not aware of any hard figures but I wouldn’t be surprised if it was 50% or more.
Edit: https://www.fortunebusinessinsights.com/board-games-market-104972 says the US accounts for 42% of the boardgame market. This includes all sorts of games like ludo, chess, etc. If we were to eliminate those and count only specialty games, it would probably be even higher
Oooh. I hadn’t realised stonemaier was just the publisher of wingspan, not the designer
My comment is in no way related to the CEO dude
he’s using right-wing talking points like misusing the term “triggered” to mean “upset left-leaning people”.
At this point you can pretty much pick up that term from anywhere. We might think it’s dumb, we might use it sarcastically, but it’s entered our lexicon.
What’s the joke here?
It’s usually not practical, as most games do not sell enough to justify two print runs, and having different components means they’re essentially 2 separate products for all intents and purposes.
I’ll thank you to not put words in my mouth, as I said nothing in my comment beyond pointing out why your argument was faulty. With that said, I don’t see this conversation going anywhere fruitful now, so good day to you.
You know, like I said at the beginning of your blank incomprehension:
Tone, please. This is a friendly discussion, there’s no call to be getting riled up. If you are, I suggest stepping away for a bit, or just dropping it entirely.
As should be clear from my previous comment, I had no idea what your point is because
1st thing aside, I think it’s fairly obvious why I had no idea what your point was.
Anyway, moving on. We’re discussing the trend of the hobby as a whole. Not a single cherry picked product. Your argument and example is also pretty disingenous. It’s an entire series of products that’s been releasing in bits and pieces for a decade. A similar counter-example I could bring up would be Magic The Gathering. How much would it have cost to buy every single card WotC has released in the past 10 years? And that’s just cardboard. Obviously, cost of physical components has very little to do with RRP in the case of these games. Which invalidates the whole ‘Games would get cheaper if they used cheaper components’ argument.
These companies would argue that you’re not paying for the cost of the physical product, you’re paying for the design work, marketing, etc that goes into each release. Which to be fair, does exist to some extent. That said, the franchise owners are fairly obviously milking them for money hand over fist. The thing is, that’s hardly applicable to boardgame publishers as a whole.
Your other example, Chinese Chess, is also pretty bad for reasons: As you point out, it’s been around for millenia. Nobody’s getting paid to design and market the game. Without the need for marketing, distribution (which mostly involves getting it onto shelves in front of eyeballs and is essentially just another form of marketing), and royalties, modern games would also cost a fraction of what they currently cost. With the downside that, y’know, game publishers everywhere would starve to death and the entire game industry would collapse. I do think distribution takes way too huge a cut of the final cost, but that’s a major unrelated tangent.
TLDR: Respectfully disagreeing with your argument thus far because it’s pretty irrelevant to the actual topic at hand. I do actually agree that prices are going up, I just don’t think you’ve done a great job arguing your point. I’d love to continue discussing this, in a friendly manner. Actually, hold that thought. I’ll probably create a discussion post for this. It’s fairly interesting to see what people are thinking about this issue.
I’m not sure what your point is? According to bgg, it released in 1987 at a RRP of $17. I’m hoping the message is that my collection will pay for my early retirement.
https://boardgamegeek.com/boardgameversion/141924/english-deluxe-fourth-edition
It’s totally empty… At least make a few posts to get it started. Expect to be providing 90% of the posts for the first half a year.