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Joined 1 year ago
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Cake day: August 3rd, 2023

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  • Because crypto is a joke and NFTs are vaporware. The concept is honestly laughable. Perfect example for NFTs, my company wanted to advertise that our service could help with the production of NFTs and my boss had put together the ad for it. I advised against it considering the BS and controversy associated with it. It became doubly apparent when I looked at the ad and saw that he had included several of the (in)famous NFTs that had been sold. I point blankly asked him if he had gotten permission to use them. He said no. Then I pointed out that the fact he was able to put them in the ad without asking and paying for the right to to the person who had spent millions on the NFT was exactly my point. NFTs are a scam. Thankfully he saw the light and dropped the whole nonsense.

    As for the blockchain in general, it is unsustainable. It requires enormous amounts of power and computing cycles to maintain which gives it a massive eco-footprint and sucks resources needed by actual industries and individuals to support. If you started attributing it to all digital purchases, including resales, it would expand exponentially. It is fine in concept, and if it could function in a passive state somehow it might see usefulness as a purchase and resale history for digital media, but it can’t. It requires many computers maintaining identical records in active communication with each other.


  • Just a small point on the first comment (and I wish I could find the article to refer to, but the internet is a giant void that buries things faster than a mudslide). There was a case where a game developer sued, and I believe won, against a homeowner who was selling one of their games at a garage sale because, even though they had the physical media, the EULA explicitly revoked transferral of possession and was, in fact, just a license, not ownership. I remember it vividly because it was the first time I had ever heard of someone claiming that someone did not own a physical object that they purchased in a store. Afterward, I discussed it with some of the used game retailers and found out that there were some games that they were specifically prohibited from accepting as trades for this very reason.







  • I hadn’t ever checked out GOG. Cool stuff, but looking at their free stuff, I beg to differ on your interpretation. I am describing the legalization of the distribution of ROMs, movies/tv shows that are either unairing or undistributed in modern formats, or package software that is either abandoned or has had support dropped for it. Essentially, being able to get a copy of Windows 95 or an old version of Photoshop.

    Also, GOG looks to primarily be a storefront for game sales, not a free-access repository. The major stipulation in my idea is that the “independent distributor” is not allowed to profit from the content. So no selling it. It has to be done entirely at their own expense.


  • I had the brilliant idea the other day of passing an amendment to the copywrite laws to include “independent distributors” for media that is abandoned or removed from active sale/distribution by its copywrite holder. The stipulation is that “independent distributors” are not allowed to make money in any way from the provided service and if the holder wants to rerelease something or remake it, the ID has to pull that title until the holder pulls it from circulation again. I would also put the stipulation on holders that any release has to be materially similar and at a fair market price. They are not allowed to re-release a game from 30 years ago at full modern retail, remakes have to be the same game to count (FFVII:remake would not count, but the updated PC releases of FFVII would), and the sales must be readily available to all citizens in the country (so releasing something on your JP store exclusively does not preclude the independent distribution in the states).

    The concept is exactly this. Legalize the preservation of media and art for future generations and allow free access to it, something akin to a digital online museum of games, movies, television shows, and commercials. If a content owner is not willing to make money from it, then there can be no damages.