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Meeh, I’ll see what happens… though I would prefer to be on an instance that defederated as well.
Meeh, I’ll see what happens… though I would prefer to be on an instance that defederated as well.
no Federation with instances that use altered versions or proprietary versions of AP.
They will try and do this… they might opt to use hooks though… that way, they don’t have to disclose source… or will just disclose the changes that add more hooks. What will they be used for? I think we know.
Size of the drives?
The link doesn’t open, says connection refused 🤷.
Regardless, if it doesn’t require the bias pin, the mic is self-biased or biased through another source (use the same wire for the signal to get bias, this is easy, you just use a cap to decouple the signal from the bias).
It’s for bias to the mic. Condenser mics need it to apply bias to one of the leads of the mic so it can amplify the sound before sending it to the input of the card. Some mics don’t require that (self-biased) so in that case, the R pin (middle ring) goes to GND.
What do you mean by stereo wire? It’s got 3 contacts on the 3.5mm jack, that’s enough to transfer analog stereo (GND, L, R).
Yeah, I have it turned off by default.
If the board refused to do either, the Microsoft executives would move to Plan B: using their company’s considerable leverage—including the billions of dollars it had pledged to OpenAI but had not yet handed over—to help get Altman reappointed as C.E.O., and to reconfigure OpenAI’s governance by replacing board members. Someone close to this conversation told me, “From our perspective, things had been working great, and OpenAI’s board had done something erratic, so we thought, ‘Let’s put some adults in charge and get back to what we had.’ ”
And you’re about to trust copilot with your info after them openly saying “we can do whatever the fuck we want” 😂?
IDK where things stand regarding VR and FPS games… maybe it’ll gap the bridge, make them popular again.
If it needs that library to work, then yes, compiling it and installing it is all it takes. Also, make sure it’s installed in the right place. If it isn’t, symlink it to where LibreELEC wants it to be.
Make a package of the library after compiling it… or if you can’t make one, make a snapshot of the OS before installing it, so you can bring everything back the way it was in case something goes wrong.
Temperatures are fine tho, it’s at around 82-83°C.
+80C is just asking for trouble if you ask me… I wouldn’t be comfortable with anything above 70C.
But, than again, I don’t own a Pi, so I wouldn’t know. Maybe working in the middle of the second half of the 100C mark is normal for a Pi 🤷.
Does compiling natively with extra optimizations make a noticable difference?
In some cases, yes. Codecs are known to greatly increase performace if adequate CPU optimizations are used. Don’t know what ARM uses, but AVX, AVX2, SSE3, etc. on Intel CPUs does significantly increase performance in codecs. It’s mostly noticable when encoding, but it helps decoding as well (not to the extent that it helps in encoding though, but adequate switches when building can reduce CPU usage when decoding by about 10 to 20%… which should help a lot in your case).
But, you have to compile the software with those switches, otherwise, it won’t use the optimizations 🤷.
If you can, also have a look at the build scripts of the AV1 binary/library, see if they used CPU specific optimizations or not. Maybe they did, maybe they didn’t 🤷.
I doubt it, but we’ll see.
People are into stories now, some FPS games have good stories, but not all. It’s mostly RPG nowadays that takes a huge slice of the cake. Plus a lot of play on their phones, and you can’t really play FPS games on a phone, a mouse and a keyboard is absolutely necessary for that.
Oh, makes sense now 😂.
Wow, that is a lot. All 4 cores are at almost max… and not even passive cooling… that can be a problem.
Hm, have you tried compiling it natively? Like for best optmization. Maybe add some hardware switches to make/cmake/whatever-it-uses-for-building?
People are not that much into FPS nowadays… or so I’ve gathered. Plus it’s a really fast reaction game, people aren’t used to that. You have to be really really fast.
Maybe I’m wrong, IDK, I haven’t played it in a while, or the original QIII Arena, but back in the day, finding players online for it was a problem as well. It was just too fast for most people.
What 🤨? How can it go above 100% 🤨. Auto overclock?
Yeah, it’s a well known fork of Quake III Arena. It’s good.
Have you checked CPU usage when playing back AV1?
What do you mean by that? Hardware wise? Except for the optical media, I can’t really see any hardware flaws…
Yeah, hardware wise they’re superb. Software wise… not so much… maybe that’s the reason why they fell so behind on broadcast equipment.
Yeah, those kinda puzzled me as well. They didn’t look like they’re varnished, but I suspect I could be wrong about that. After all, they do work, lol 😂.