- cross-posted to:
- steam@lemmy.ml
- cross-posted to:
- steam@lemmy.ml
Excited for this. Hopefully they keep the dualstage triggers, they’re great for emulating Gamecube games.
I hope they improve it. The steam controller was the worst controller I have ever used. Hard to hold, loud buttons, just awful UX
It is still the best controller I’ve used despite having come from a console background so dual joystick controllers being my most used controller prior to it. I loved being freed of the reliance on aim assists and weapon/item wheels.
Nothing has come close to replicating the functionality of the dual touchpads which I use for movement, quick gadget swapping, quick 180s/gyro activation.
And I use it to play games like Doom Eternal, Left 4 Dead 2, Spin Rhythm XD, The Finals, etc.
I wonder if I just got a bad one, because it was so terrible I cannot imagine anyone liking it.
It’s probably more due to not knowing how to use it and just going with whatever random config was applied. It’s not a controller for people who aren’t used to controller remappers and just wanted it to function like a xbox controller.
No, like it was physically awful. Using the pads required effort and the clicks were sooo loud.
Out of curiosity are you are long time controller user. As pc gamer who hasn’t used a controller extensively they steam controller v1 feels a lot more intuitive to me than the Xbox controllers.
Long time PC and console gamer. For me, the X-box controller achieved the pinnacle of usability, I was intrigued by the Steam controller, but it was so shoddy.
I straight up did not like the first controller. Tried to push my cousin into taking it and he snuck it back in my car because he didn’t want it 😆 That being said, I grabbed a steam deck a while ago and that thing rules. I’d be very excited to check out a V2 controller with everything they’ve learned.