- cross-posted to:
- foss@beehaw.org
- cross-posted to:
- foss@beehaw.org
GIMP 3.0 is over 96% complete! The GIMP team got sick at the Libre Arts conference over the summer, hence the setback to the release schedule but they are now back making good progress.
Along with non-destructive editing and a colour overhaul we’ve all been waiting for, longstanding critics of the UI/UX will be pleased to hear that GIMP are setting up a UX repository and are looking to build a dedicated team of designers to develop this.
All of these things look set to make the GIMP project feel a lot more current and dynamic. I can’t wait!
And if anyone wants to help out it looks like testing/reporting, donations and updating the help manual are all welcomed by the project at the moment.
It used to be way worse. I first tried gimp 10ish years ago and instead of the program running from a single window it was like the canvas, the hierarchy tree, and every other toolbox had its own separate window. I think they updated that a while ago now.
I too used it back in the separate-windows days, and thought it was pretty terrible. As soon as it got updated (which took quite a while) I didn’t have problems with the UI. People saying “you have to look up guides to learn how to use it” is to me… Well, doesn’t every professional tool/program require some getting used to? It’s not like you just open up Photoshop and know how to use it.
I agree with you there. I’ve personally found it very interesting to try new programs and figure out each one’s layout and work flow, but I’ve found many people absolutely hate doing that. I get it, if you want to just use the product for what it’s intended for maybe you don’t want to waste time learning the differences. All of that in consideration, I don’t think gimp is that bad