There was a thread with the same title on that other site, but it was 2 years ago and there are 6 new classes in the game since then along with all the other new content and changes in meta thinking. And like the OP of that thread, I have players new to Pathfinder (and others new to TTRPGs), some of whom have expressed an interest in those new classes.

So, how would you rank the classes in terms of difficulty of play, as well as in terms of how much work they take outside the session?

  • Thebazilly@pathfinder.social
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    1 year ago

    It has the most complex action economy, but once you know how Act Together works it is really not too bad. Just a lot of options on the table at any given turn.

    • majestic fox@ttrpg.network
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      1 year ago

      Thats true. Almost everytime GM just wait until I announce my end turn because how varied the action cost are.

      Now that I think of it, summoner can effectively get up to 6 actions per round with feats and/or summon spells.