Does anyone know if the 2024.5 Companion App update for iOS removed the ability to control entities from the widget? I’ve read the release notes but there’s no mention of any features being removed.

I could absolutely swear that I had a working widget with most of my lights on it, a solitary button for each light, that I could single tap to toggle said light.

Then, a few months or so back, I noticed the widget didn’t seem to be working. The entity icons had change to black, round shadows, and tapping them did nothing.

I deleted the widget, thinking it got corrupted somehow and have never been able to get it back exactly as described above.

Now, it seems that only thing I can do with widgets is use Actions. Some Actions have been auto-created by the Companion App for each scene on my server, and I can obviously create my own Actions, to trigger automations.

But, I don’t want to have to frig around with Actions (using input_booleans and automations) to do something as simple as turning a light on or off.

Am I dreaming? Did the iOS widgets never have this ability? Or am I missing something really obvious to configure entities onto a widget?

Thanks in advance for any useful advice.

  • DeltaTangoLima@reddrefuge.comOP
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    1 month ago

    Yep, that’s it. One of my most frequent uses of this widget was to turn the kitchen light off - the teenagers are forever walking in to the kitchen while we’re watching TV in the loungeroom nearby, then forgetting to turn the light off when they leave again.

    Having a quick access widget for it just made it such a non-issue for me to turn it off. No fumbling and swiping for the app, and no interrupting what we’re watching to issue a voice command.