PCIe 3.0 vs PCIe 4.0 vs PCIe 5.0 SSDs compared in 8 games, 3 of which use DirectStorage. SSDs were all tested in the same slot (the fastest one available.)
00:00 - Intro
00:05 - Hellblade II
02:28 - Alan Wake 2
04:17 - Ratchet & Clank: Rift Apart
05:17 - Horizon Forbidden West
06:50 - Forza Motorsport
07:47 - Cyberpunk 2077
09:11 - Starfield
10:49 - F1 23
12:42 - Outro
System specs:
➤ MSI GeForce RTX 4090 SUPRIM X
➤ Ryzen 7 7700X
➤ 32 GB Corsair Vengeance DDR5
➤ ASUS ROG STRIX B650E-F GAMING WiFi
➤ Crucial T700 SSD Gen5
➤ Sabrent Rocket 4 Plus-G SSD Gen4
➤ ADATA XPG SX8200 Pro SSD Gen3
➤ Seasonic Focus GX-1000
➤ Arctic Freezer 34 CO
➤ Phanteks Eclipse P500A DRGB
➤ Windows 11
ABOUT COMPUSEMBLE
PC gaming and PC tech.
CONNECT
➤ Like and share the videos.
➤ Subscribe to the channel and hit the bell icon to get notifications for new videos.
➤ Follow on Twitter: https://twitter.com/compusemble
#SSD #hardware #pcgaming #DirectStorage
Right, so I’m not a low-level PC hardware expert or anything, but:
We only got resizable BAR like a couple of years ago, and it was very much a premium enthusiast feature at the time. Are modern engines and the games built for them optimised to expect resizable BAR as a baseline yet? If not that will still be a limiting factor right?
I thought the reason resizable BAR was introduced was because we hit the limits of what the previous approach allowed regardless of the speed of the link
i.e. of course it doesn’t make a difference with games today, they’re built targeting hardware configurations that will limit the utility of extra storage bandwidth
Reiterating that I might have this entirely wrong, so I’m more than happy to be corrected here