alessandro@lemmy.ca to PC Gaming@lemmy.ca · 6 months agoStarfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final questwww.pcgamer.comexternal-linkmessage-square9fedilinkarrow-up160arrow-down12
arrow-up158arrow-down1external-linkStarfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final questwww.pcgamer.comalessandro@lemmy.ca to PC Gaming@lemmy.ca · 6 months agomessage-square9fedilink
minus-squareI Cast Fist@programming.devlinkfedilinkarrow-up2·6 months agoProbably satisfying Emil Pagliarulo, who has very low standards for writing quality, given his own track record
minus-squareDebatableRaccoon@lemmy.calinkfedilinkarrow-up1·6 months agoThat wouldn’t surprise me at this point
Probably satisfying Emil Pagliarulo, who has very low standards for writing quality, given his own track record
That wouldn’t surprise me at this point