• skisnow@lemmy.ca
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    2 months ago

    I’ve only just realized how wrong the physics was on that. If your ship is already rotating at the same angular velocity as the space station, then it doesn’t make sense that you have to keep tapping left to maintain it.

    It also would have been nice if it either counted you docked before the window filled the whole screen, or at least provided some sort of inner line/box so you could see what the rotation was doing in the final half second…

    • Rhaedas@fedia.io
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      2 months ago

      If I remember right, there was no inner box like in Elite Dangerous, so it was only a matter of hitting that point and being lined up. So a valid strategy was to get close, rotate with the station, and full power in. Having a Kraft joystick made the rotation part a lot easier. Anyone who used an Atari style and could do it… you guys were legend.