On Sunday, I had some friends over, and we played Heat. It was my first time with the game, and I found it to be a lot of fun.
There’s just enough strategy in managing your car’s “heat” level. Take on too much, and you’ll stall out. Don’t take enough risk, and the other players will pull ahead. I accurately captured the tension of racing video games. “Do I floor it and come into the turn quickly, risking spinning out? Or do I brake and take it safely but lose my place?”
Been playing 5e and Pathfinder, two separate groups there. Homebrew 5e campaign, and RotRL, an official Paizo adventure.
Also playing Ironsworn, a solo/co-op grimdark game. Been playing with the DM of my 5e group, it's fantastic.
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Damn shame, but I can definitely understand. The need for constant creative input and the mental gymnastics wear the two of us out after one session, and we are both seasoned DMs. Makes the game awesome, but tiring!
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