

I did say my question was an aside.


I did say my question was an aside.


No, my question was, why would you want to emulate low demand ps5 games which aren’t even ps5 exclusives?
There’s only like five games that are actually ps5 exclusive. All the other games are available other ways which would be better than emulation on a Steam deck, like just native pc versions for the vast majority.


I suppose an aside, why would you emulate those games when they are available on PC anyway?


Your point is we can expect PS5 games to run soon on the steam deck.
Their point is that we cannot expect ps5 games to run at any playable framerate, maybe ever, due to serious hardware hurdles.
Not AAA games, any games. You disagree on a key point there, and they were just trying to explain why they disagree with you.


Really neat of you to do and to share, thanks. Not to sound ungrateful, but honest question… What good are these numbers if they are the floor?
Edited to add: filthy clanker.


I mean, I guess I’m not informed enough to know. I just know that this one has a GUI, and certain automation functions. I got it all set up and now I don’t even have to think about it, it just downloads my desired YT vids, which then get scanned by Jellyfin and show up there, which is what OP wanted. 🤷


I’ve been using YouTube-DL


Yes, but it frames that compatibility disappointment by using Marvel Rivals in the same IP (Marvel) as a contrasting example. Even though the two games share different genres, devs, and publishers. The only thing they share in common is the IP, which really doesn’t have anything to do with Linux compatibility, so it’s just a strange way to frame it.
I think we’re just reading the same comment very different ways. Nothing you’re saying is wrong, I just think you’re leaving out the framing of the comment, which is what snarky guy picked up on.


They are being unnecessarily snarky, but you’re not quite capturing the full picture either. The original comment places heavy emphasis on an expectation that an IP should have similar standards across games, devs, genres, and publishers.
While that might be nice, I can’t really think of a large IP that can claim that really. Any IP large enough is going to have its flops.
It’s fine and even understandable to be disappointed, that just seems like a strange angle to approach it from.


Well, very much against the grain of comments here so far, I’m going to say I loved it and recommend it. Performance was rough, but has improved. It’s still not where I’d like it to be, but it doesn’t impact my enjoyment of the game.
A lot of awesome improvements. Love the new monsters. Maps were very fun to explore. I like this open world esque style of Monster Hunter more than the traditional ones, for what it’s worth.
I’ve played Tri, Gen, 4U, World, Rise, and Wilds and I think Wilds is my favourite of them all. Really excited for the expansion.


He gamed on a 4GB GPU, and feels that AMD screwed gamers again in 2026.


What about security updates? Those kinda work right up until they crucially don’t.
I mean, it just won “best rules” and “best game” awards. So it would appear that at least some people think so.
In my experience, ttrpg players will set anything and everything on fire eventually.
What specifically happens, or how you set them on fire, it’s going to entirely depend on the rules of the game you’re playing.
For example, in a game like Dungeons and Dragons or Pathfinder, you may have a spell which can set fire to the boats from afar simple as.
In Call of Cthulhu, you may need to roll a check to sneak past some guards to get to the ship and set light to it, and if you fail in your check you may find yourself getting captured and implanted with a mind control worm.
In Fabula Ultima, setting light to the ships may actually be the main objective of a conflict playing out, and your progress and success may be measured by a ten slice clock. You have to weigh the option of spending your turn fighting off assailants, healing yourself or allies, or working towards filing that clock and succeeding at your main objective.
You could print it for sure, but you can also use it digitally in a virtual tabletop (VTT), which is probably even the more common use case.
A battlemap in a TTRPG is a visual aide for playing, typically but not necessarily during a battle (hence the name) or a conflict scene of some kind. This map could be used in any game, however you wouldn’t be likely to use it in something like Cyberpunk or Delta Green due to the genre mismatch. The game itself is going to have its own rules for how to manage those scenes and the map itself is system-agnostic.
Why would a battlemap be specific to any system?
I haven’t played the final release version, but played the intro scenario in the original beta release. I know there’s been some changes since but not fully aware of the scope.
It seemed to work well for the style of game my group tends to play. I plan on buying it and trying a longer campaign once my current ones are done.
It may just not be your cup of tea, and that’s okay.
This is extra hilarious to me because I moved to Canada and switched to Linux.