This and an easy way to attach a line-by-line debugger and I’m golden.
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Cake day: January 3rd, 2026
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I believe that is a vast minority of developments. And tbh multithreading debugging is a breeze in C# on Rider (except race conditions, those will always be tricky, but also easily identifiable).
In the early 2010s there was a trend to throw in obfuscation into the minis.
ThirdConsul@lemmy.zipto
PC Gaming@lemmy.ca•Larian's head writer has a simple answer for how AI-generated text helps development: 'It doesn't,' thanks to its best output being 'a 3/10 at best' worse than his worst draftsEnglish
9·20 days agoBecause AI can make 10 commercials in the same time traditional creators can make 1
Famously Cola Christmas commercial took more time and money to create than a traditional ad would?

It’s a very pleasant debugging experience when you can easily switch threads, have them log what happened first, check the variables in the thread at the moment in time it was hit (vs now), etc. etc.